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Nicolas Kraj

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A member registered Dec 11, 2016 · View creator page →

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This is a pretty impressive demo! That atmosphere is spot-on! Feedback wise, as some mentioned, there is a lot to be done on tuning for the fight and singular attacks.

I wrote 2 articles dealing particularly with this topic, it may interest you!

Anatomy of an attack

Keys to Rational Enemy Design

Feel free to join our community if you want design help from veterans, we have few combat-based games there already :)

Good luck for your game, it really does look awesome!

Very, very well done! clicked on it randomly, was very surprised! The exploration bit was just enough challenging, the mechanic of light is great, and the story is beautifully said! Well done :)

(1 edit)

Thanks a lot for the feedback!

Indeed, it was part of the original plan:
- loop recording
- progress saving
- performance recording to share
- a better point system that push you to get better (combo, rhythm multipliers etc.)
-...


I will have to see how much time I have on my hands to improve it (compared to working on my other cool shenanigans to come :)
Will keep you posted of any further development!
Thanks again :)