- I really loved the earthquake concept, the platforming sequence was tense, and the fall at the end of the game was unexpected. Well done!
NicOrigin
Recent community posts
- I found our lever the size of a tree trunk funny, or the door without any texture. However, after playing several of your games, I don't see any improvements or work. See you soon!
- This game made me nostalgic, and at the same time refreshing to have more details on what SCP-087 is, which I didn't know when I was younger. Big congratulations to the developer, I loved it.
- I seriously loved the game and its atmosphere from start to finish, whether it's the graphic style, the sounds, the events, and also the fact that even if you get lost in the forest, you can find yourself, it's awesome. Congratulations.
- I really liked this game and its different endings available, the secret ending is my favorite and the most fun. In the end, it doesn't matter if we miss our bus. Haha! Bravo!
- A short, simple game where you have to spread your bread, but the recipe is effective and scary. We quickly feel that something is lurking around our house, and I loved getting chills!
- I really enjoyed the plot of the game and how the events progress and make the atmosphere more and more unhealthy, the surprising ending left me questioning, bravo!
- I really loved the concept of the phone that can capture objects or use them in puzzles by calling them. Bravo for this game made in 72 hours, I wanted more!
- I really liked the atmosphere and environment presented, especially the successful introduction at the beginning. What caught my attention was the detail of the water and on a ship. Even if the game is not as rich as expected, I encourage the developer to continue.
- Même si le modèle de l'hôpital est réutiliser, le scénario avait l'air bien lancé mais le contexte est mal amené, peut-être très simple à s'en sortir également, mais j'aime ce décor d'hôpital flippant.
- Even though the hospital model is reused, the scenario seemed well launched but the context is poorly brought, perhaps very easy to get out of it also, but I like this creepy hospital setting.
- I have a doubt that this is a demo of a planned "complete" game, but more the impression of having played a prototype. Nevertheless, this short game, showed flaws like the badly placed doors, or the too simple and incoherent scenario. I hope the developer that his next games will be better worked.
- I would have loved to explore the prison more or learn more about the context of the place and why it's haunted. I'm curious to try your other different games, see you soon!
- The game is "long" but it allows to perfectly install the Lore of the game, and the atmosphere weighs more and more heavily, I loved it a lot. Congratulations!
- The snowy environment had caught my attention, I would have liked to know more about Acris or how we arrive in a large room without explanations. I hope Fabien won't hold it against me, haha!
- The concept of the slide is good, even if I don't see much of a connection between the objects to be collected, or our mission to be accomplished, however, I still had a good time. Bravo!
- I had fun, the conversations seemed "friendly" between the characters and very funny events, I think the developer had much more ambitions than expected but didn't have all the tools, haha! Congratulations.
- I like the atmosphere and style of the game that reminded me a bit of Doom 3 in a nostalgic way, the idea of the slow reloading of the revolver allows you to add pressure. I hope the developer will manage to make his game a good experience for the rest of his development.
- I really loved the idea of having a message behind each floor that we have to explore, very well brought to tell the story of our character. Congratulations!
- A great game to experience the effects of drugs, which further convinced me to never take them. Aside from that, I'm full of questions after finishing the game.
- The story is good with this idea of going through a difficult phase of one's life, even if the end is almost too obvious. At one point the game is dark, it would have been necessary to add light for the computer screens.
- I play this game especially for Halloween on my Youtube channel, and I'm not disappointed, it's excellent, the atmosphere is stressful and scary when you know the killer is coming home. Congratulations for this game.
- A great game! With the concept of making a delirium, which I hope will be pushed further in the story. But I can't believe that the demo shows a third of the game, and that the full game will show more new features.
- I liked the part where the inhabitants try to teach you the role of the city, a nice little game, but the Lo-Fi music is perhaps not the best chosen, haha!
- The game had an interesting idea about the boss... But the flaw is the speed of the dialogues, I didn't have time to read everything. A fun game that would have deserved a little more time to develop.
- This demo is promising and introduces very well what we could expect from the full game. It's even a little funny to have a lot of events happening in a small basement, we don't have time to breathe.
- I really liked the game and the surprising plot. As everyone has already said, the ending was more complicated, but not insurmountable, kudos to the developer.
- I liked this game, however I had a screen resolution problem that prevented me from reading some texts, I finished the game almost by luck I would say.
- A promising demo that gave me good memories of a game that was similar in terms of horror, monsters or atmosphere. I'm now curious to see the full game!
- I found the concept interesting that could have been further developed. Unfortunately, I had a screen resolution problem where I couldn't see any progress bar or text, so I didn't really understand during my let's play.