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Nico Saraintaris

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A member registered Jun 27, 2020 · View creator page →

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We'll continue making games like this! (We're currently working on The Whistling House, link and more info in my profile). Thanks for making the video, already subscribed to your channel.

Cheers!

We love itch.io, so it's our go-to option for our free horror visual novels. If we make larger, more complex ones in the future and we decide on selling them, we'll have'em both here and on Steam. 

BTW, in case anyone want to help us with some coffee money, we have a ko-fi account set up (still figuring it out what to offer there... scoops? Original content? Wips?).

Cheers and thanks for the support!

English version in already up!

Thanks for the video! We'll be uploading the English translation later this week.

Updated with WIN version.

Thanks! 

Although I've been making games for almost ten years—and publishing novels and short stories since 2006, mainly in Spanish— this was my first interactive short story (made with Ink + Unity in five days), so there's lots of space for improvement. Next clickable horror short stories will feature several endings, secret branches and some neat surprises.

Cheers!

I've seen the video you've made! Thanks for the feedback. This game has just one ending—so I guess It's kind of an inevitable conclusion. Future games are going to feature both multiple endings and secret paths. Expect some news soon!

Thanks! Have a really good time working on it. Also, having the possibility to work with my brother is always a plus.

Thanks for the kind words! There's going to be more stories really soon!

(1 edit)

Thanks for making this video! I had a really good time watching you play it. Regarding some grammar issues, you guessed it right. I'm from Argentina, so English is not my first language. I made all the coding and writing in five days, kind of a jam thing during this quarantine. I've written the story directly in English—I'm trying to work like Beckett, working in a second language to focus and not get too 'comfortable' with language. Anyway, I'll try to improve the proofreading process in my next interactive stories!