Thanks for the feedback. I agree that it ended up being a bit weird, It was my first game that I've ever got beyond early prototyping so ended up being very messy and going in a very different way to how I expected with the 2 days it was done in.
The original plan had more emphasis on the player being able to freely look over the environments and using their inferences of what they saw to influence their dialog choices. Hence the 3D environments and navigation.
However my focus was shifted for time reasons, so the dialog ended up being the main emphasis of the game just so I could get something done in time. The Cutscene was also a late addition in this to fill in for the lack of the environment exploration step.
Despite all that, I'm glad that I managed to actually make a game for the first time, and feel like I have learnt a lot to make whatever comes next a lot more polished and focused than this was