Correct!
Galen Pejeau
Creator of
Recent community posts
Hello, my apologies for the delay on this.
1.) You only have to roll the Traveler action when moving into an unmarked space, though nothing prevents you from doing so to add new information to a previously explored space.
2.)Each card separately. Both cards together sounds like some seriously New Game+ type stuff though! Good luck!
This is the place, I suppose! You are correct, a lot of the more experimental/oddball COREs were put on the pages that can only be reached by "GM's choice".
I would encourage GM's to liberally hand out any that sound like fun, or if you'd like to disclaim the decision making, have the player roll a D100, and subtract 70 if the player rolls higher than that.
I wish you a good game!
Thank you! That is what I came here to say. (Sorry about the delay on that Dimmendark).
Facility is best with a GM and 2-4 players, but works quite well as a 1 on 1 game.
Solo rules were added at backer request, but are not as thoroughly playtested as the core Breathless rules. If you have any suggestions or notes to add to them, please leave them here!
"This was a wonderful, somewhat cozy solo game, with whimsy and a little Pratchett/Henson-style spookiness. The character sheet is a bookmark, people. Put it in one of your favorites, and find it again years later!"
Is my review, but having played it again last night, I wanted to drop another note and say that this has been one of my favorite small-form games in quite some time!