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Galen Pejeau

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A member registered Feb 03, 2019 · View creator page →

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Correct!

Ah! Your assumptions are correct, and I apologize for the errors! It was my first real design attempt I'm aiming for a new edition, along with an actual deck of cards sometime over the next year, and will be sure to announce that here when the time comes.

Ah, no. I'm afraid this one got mired in development hell for reasons beyond my control. I apologize for that. I love the idea though, and would return to it in a heartbeat.

Oh shoot, I thought I had made those free! I'll make some community copies available for you right away, that should give you an immediate fix.

Thank you for reminding me! I think that has finally been taken care of. 

Now to work on a bigger version of this game!

A fine idea! 50 more copies have been added to the pile.

Oh shoot. I'll run up one of those as well.

Er. and by today, I meant a month later. Sorry about that, other jobs kept jumping in front of me.

I see, I'll reformat it and upload another version today. Sorry about that!

Looking good!

Yes! Thank you for catching that. I'll update the PDF. The [REDACTED] is such a secret that I had to doubly erase the info!

Hello, my apologies for the delay on this. 

1.) You only have to roll the Traveler action when moving into an unmarked space, though nothing prevents you from doing so to add new information to a previously explored space.

2.)Each card separately. Both cards together sounds like some seriously New Game+ type stuff though! Good luck!

Three is correct. I'll fix the character sheet and update it immediately. Thank you for catching that.

This is the place, I suppose! You are correct, a lot of the more experimental/oddball COREs were put on the pages that can only be reached by "GM's choice". 

I would encourage GM's to liberally hand out any that sound like fun, or if you'd like to disclaim the decision making, have the player roll a D100, and subtract 70 if the player rolls higher than that. 


I wish you a good game!

Correct! It's a solo/journalling game, so you get to be, and have to be the judge, jury and executioner!

Thank you, I'm sorry if it was overly dense. I'd love to bring this one to a larger format sometime.

This is so incredibly cool. Thank you!

Those sheets have been added, sorry for the delay.

Thank you! Always a pleasure to hear that.

It is not! You can use the Nemesis page right now, but I will be adding printer-friendly Nemesis sheets to the next update to make the GM's job easier.

Thank you! That is what I came here to say. (Sorry about the delay on that Dimmendark).

Facility is best with a GM and 2-4 players, but works quite well as a 1 on 1 game.

Solo rules were added at backer request, but are not as thoroughly playtested as the core Breathless rules. If you have any suggestions or notes to add to them, please leave them here! 

You are most welcome. Fair winds!

You love to hear it! Our campaign may be ending soon, but it's good to know that those sheets will keep sailing.

Glad to hear it! Enjoy.

Yikes. It's working on this end. Would jpeg files help instead?

Thank you for the notes! Those are relics from a font change earlier, and all will be fixed this coming week.

It will probably get cycled out at some point, but I'm glad you were able to get ahold of it if it is useful to you!

You are most welcome, good luck on the waves!

You are most maximally welcome!

Absolutely. I wish you wealth, health and whatever work best fits you with all speed.

"This was a wonderful, somewhat cozy solo game, with whimsy and a little Pratchett/Henson-style spookiness. The character sheet is a bookmark, people. Put it in one of your favorites, and find it again years later!"

Is my review, but having played it again last night, I wanted to drop another note and say that this has been one of my favorite small-form games in quite some time!

Oh hey, that would work too!

They're meant to be colored in. I was thinking that would look like a cool stained glass window effect.

If that doesn't work for you, I can make one with the diamonds empty.

That means a lot to me, thank you! 

Hello! I apologize for the confusing wording. A Usage Die indicates the availability of a resource. Whenever you make use the item, you also roll the Usage Die as an independent check for that resource.

I see the issue there, and boy did I phrase that confusingly. Thank you for letting me know.

I will check, but the answer is definitely yes!