Amazing work! I really like your sprites so I added support for them in my tool : https://itch.io/blog/753618/rpg-tools-added-support-for-sprites-from-engvee It automatically finds sprites using your naming scheme and then you can view and export them.
Nightmare_82
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thanks! You are also welcome to join the discord server, it’s the easiest way to get support : https://discord.gg/JZzhfXmb
thanks for the suggestion!
That’s a great idea for sure, maybe I will look into something like that in the future but for now I‘ll focus on the core features first.(adding more action rpg features is planned for sure, what are you missing there ?)
But an extended pack with more PVGames assets builtin is definitely an option.
The tool supports all PVGames assets, he has tons of assets here and on Patreon which are automatically imported if you add an image folder which contains these folders(just make sure to keep the structure of the character folder as it is so the tool can find them)
let me know if you have any questions
it should work when you create sprite sheets with this naming scheme : https://nightmare82.github.io/CustomModels.html
Hi Lars,
You can get tons of tiles on the Patreon page of PVGames, the tool will then display them automatically.
You can also use your own images with the „_Tile“ suffix(eg „Wood_Tile.png“) check this guide for more information: https://nightmare82.github.io/LevelEditor.html
About the object layer : by default it only displays the first 200 entries but you can change that by setting the „max objects“ in the options, you can also filter by directory.
let me know if you have any questions,
Martin
you can also check https://nightmare82.github.io/ for documentation or my YouTube tutorial playlist(see links in this project)
Via main menu „file -> add image folder“ you can add folders that contain png files, it will add the folder and all its children to the library.
Afterwards you can place them in the level editor when you select an object layer.
you are also welcome to join the Discord server for easier communication: https://discord.gg/27GtR8Su
very cool! Did you use any special settings ? If you want you could also share it in my discord channel, there are some mac users who might be interested : https://discord.gg/wq2mkZZT
I did some research but it's complicated... One potential solution is to check if installing this update fixes it : https://support.microsoft.com/en-us/topic/update-for-universal-c-runtime-in-wind...
and just to double check : You installed ALL of these still supported x86/x64 versions ? https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msv...
Since I don't have a machine where it doesn't work it's hard to track down the cause of it. If you want to help me you could download and execute Microsofts Dependency Walker : http://www.dependencywalker.com/ (Launch it, then click on "Open" in the main menu and choose RpgTools.exe and wait until it is done, afterwards start profiling via main menu until the application has started. This should hopefully output information about the DLL(s) that cause problems)
you can try to install the visual C++ runtime versions from this page : (all versions that are still supported) https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022
One thing you could try is : Check if you have these Windows 7 security upgrades : https://www.catalog.update.microsoft.com/Search.aspx?q=KB4507456
I found it after discovering this blog post : https://www.georgenischal.com/blog/api-ms-win-downlevel-kernel32-l2-1-0-dll-erro... You can check Option 1 there for more details and an alternative solution
the tool doesn’t contain textures besides one ground texture. You need to add image folders with assets or use the content package which contains a lot of assets and a template project : https://nightmare-82.itch.io/rpg-tools-content-package