you can send it to Martin_Mais(at)web(dot)de
Nightmare_82
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Thanks, I wasn't aware of that. I created an issue here : https://gitlab.com/Nightmare_82/charactercreator/-/issues/463
I will look into it soon.
yes, you can use custom assets and change the rules, add spells, items etc.
There are some tutorials here :
Rpg Tools - Tutorials
https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl
Also in discord you can easily asks anything
one thing you can try is to install the C++ redistributable from Microsoft : https://aka.ms/vs/17/release/vc_redist.x64.exe
Hello!
yes, you can use it for free, also in commercial games.
If you need more PVGames has tons of models on his preen page : https://www.patreon.com/PVGames/posts
they are all supported by the tool.
Amazing work! I really like your sprites so I added support for them in my tool : https://itch.io/blog/753618/rpg-tools-added-support-for-sprites-from-engvee It automatically finds sprites using your naming scheme and then you can view and export them.
thanks! You are also welcome to join the discord server, it’s the easiest way to get support : https://discord.gg/JZzhfXmb
thanks for the suggestion!
That’s a great idea for sure, maybe I will look into something like that in the future but for now I‘ll focus on the core features first.(adding more action rpg features is planned for sure, what are you missing there ?)
But an extended pack with more PVGames assets builtin is definitely an option.
The tool supports all PVGames assets, he has tons of assets here and on Patreon which are automatically imported if you add an image folder which contains these folders(just make sure to keep the structure of the character folder as it is so the tool can find them)
let me know if you have any questions
it should work when you create sprite sheets with this naming scheme : https://nightmare82.github.io/CustomModels.html
Hi Lars,
You can get tons of tiles on the Patreon page of PVGames, the tool will then display them automatically.
You can also use your own images with the „_Tile“ suffix(eg „Wood_Tile.png“) check this guide for more information: https://nightmare82.github.io/LevelEditor.html
About the object layer : by default it only displays the first 200 entries but you can change that by setting the „max objects“ in the options, you can also filter by directory.
let me know if you have any questions,
Martin
you can also check https://nightmare82.github.io/ for documentation or my YouTube tutorial playlist(see links in this project)
Via main menu „file -> add image folder“ you can add folders that contain png files, it will add the folder and all its children to the library.
Afterwards you can place them in the level editor when you select an object layer.
you are also welcome to join the Discord server for easier communication: https://discord.gg/27GtR8Su
very cool! Did you use any special settings ? If you want you could also share it in my discord channel, there are some mac users who might be interested : https://discord.gg/wq2mkZZT
I did some research but it's complicated... One potential solution is to check if installing this update fixes it : https://support.microsoft.com/en-us/topic/update-for-universal-c-runtime-in-wind...
and just to double check : You installed ALL of these still supported x86/x64 versions ? https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msv...