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Nightmare_82

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A member registered Mar 21, 2020 · View creator page →

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you can send it to Martin_Mais(at)web(dot)de

sorry for that, could you please send me the file then I could look into it. Did it crash at startup or what did you do before the crash ?

Thanks, I wasn't aware of that. I created an issue here : https://gitlab.com/Nightmare_82/charactercreator/-/issues/463

I will look into it soon.

yeah I know what you mean ^^
try to focus on one small game first maybe but it’s harder than it sounds ^^

Cool 😀

I thinks no one can use all the packs in the bundle 😀

But there are so many high value packs in it, I would just check if the ones you would use are worth it for you

yes, you can use custom assets and change the rules, add spells, items etc.

There are some tutorials here : 

Rpg Tools - Tutorials

https://www.youtube.com/playlist?list=PLEJP6zEoNymUMp8cWQXbi5CPyr3ixTdRl


Also in discord you can easily asks anything

one thing you can try is to install the C++ redistributable from Microsoft : https://aka.ms/vs/17/release/vc_redist.x64.exe

oh, sorry for that! Could you please try to send me the crash dump and the error log file ? You could send it to Martin_Mais@web.de or via Discord.

Hi! Thanks, I‘m glad you like it!


Yes, it’s an ongoing project, my focus is currently to extend the gameplay features. You can also suggest features, ideally in the discord channel.

Hello!


yes, you can use it for free, also in commercial games.


If you need more PVGames has tons of models on his preen page : https://www.patreon.com/PVGames/posts


they are all supported by the tool.

Amazing work! I really like your sprites so I added support for them in my tool : https://itch.io/blog/753618/rpg-tools-added-support-for-sprites-from-engvee It automatically finds sprites using your naming scheme and then you can view and export them.

yes you can send it via Discord

Hi, did you keep the file structure as it was ? Otherwise I currently don’t know why it shouldn’t work, usually the images should be displayed.

Maybe you can send me one example character so I can test it it you didn’t modify the file structure?

hi Peter! I’m glad you like it.

Yes, you can use all assets in commercial projects with any engine(also in rpg tools of course)

looks very cool!

sure, good luck with your project!

thanks! You are also welcome to join the discord server, it’s the easiest way to get support : https://discord.gg/JZzhfXmb

thanks for the suggestion!

That’s a great idea for sure, maybe I will look into something like that in the future but for now I‘ll focus on the core features first.(adding more action rpg features is planned for sure, what are you missing there ?)

But an extended pack with more PVGames assets builtin is definitely an option.

The tool supports all PVGames assets, he has tons of assets here and on Patreon which are automatically imported if you add an image folder which contains these folders(just make sure to keep the structure of the character folder as it is so the tool can find them)


let me know if you have any questions

no problem! Oh and you are talking about static images they should work directly (as long as they are png images), just add the root folder to the tool which contains them)in any sub directory)

it should work when you create sprite sheets with this naming scheme : https://nightmare82.github.io/CustomModels.html

(1 edit)

Hi Lars,

You can get tons of tiles on the Patreon page of PVGames, the tool will then display them automatically.

You can also use your own images with the „_Tile“ suffix(eg „Wood_Tile.png“) check this guide for more information: https://nightmare82.github.io/LevelEditor.html


About the object layer : by default it only displays the first 200 entries but you can change that by setting the „max objects“ in the options, you can also filter by directory.


let me know if you have any questions,


Martin

ok, great, have fun with the tool and let me know if you need any support.

The current version is similar to baldurs Gate 1/2 where movement is in real-time and combat is round based but I‘m planning to also support fully round based games

Hi! I’m glad you like it. Yes, you can configure it to have round based combat, an older version of it is shown here : 

it’s a different standalone version, the other one is free with a subset of this content. To make it easy for users I still included the tool here even if the tool itself is the same(but not the demo project which is part of it)

wow, thanks a lot!

Very nice pack, that was an instant buy :-)

One question : Is there a Discord icon or are you planning to add one ?

No problem 😀 I hope it worked for you ?

oh. I need to update the post . The files are now in single download, when you create  new project with the default template you should have access to all of them.

You can find them in the project/assets folder

you can also check https://nightmare82.github.io/ for documentation or my YouTube tutorial playlist(see links in this project)

Via main menu „file -> add image folder“ you can add folders that contain png files, it will add the folder and all its children to the library.

Afterwards you can place them in the level editor when you select an object layer.


you are also welcome to join the Discord server for easier communication: https://discord.gg/27GtR8Su

ok, great, thanks for the details!

the dll is only used to create crash dumps(a file which helps me to see why the application crashed)

very cool! Did you use any special settings ? If you want you could also share it in my discord channel, there are some mac users who might be interested : https://discord.gg/wq2mkZZT

That’s great news! Sorry for taking so long, these errors are hard to track down. This dll should be part of windows but in some cases it isn’t, I need to check how to handle that but if renaming fixed it you shouldn’t encounter problems related to that

that’s great, thanks for the information!

OK, one other thing which was a problem for a different user : Try to rename the file dbghelp.dll to anything else (e.g. _dbghelp.dll) and try again

I did some research but it's complicated... One potential solution is to check if installing this update fixes it : https://support.microsoft.com/en-us/topic/update-for-universal-c-runtime-in-wind...

and just to double check : You installed ALL of these still supported x86/x64 versions ? https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msv...