Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Nihil5320

6
Posts
5
Following
A member registered Oct 20, 2020

Recent community posts

You're not wrong but this would maybe be a good time for the devs to rethink their release cycle.

Last update was 5 months ago and has major bugs that makes it unplayable for a lot of users. Perhaps moving forwards they should do more minor releases to address such bugs and keep target dates for major releases internal until they're fairly confident they can hit them.

Based on their last post they're already considering the latter but users would I suspect be a lot more understanding if the current release was more stable.

And ChatGPT for development... after complaining about bugs.

The game has reproducible crashes if you mouse over any interactive ux element during a scene transition, the most likely explanation is that you were simply playing windowed and happened to keep your mouse outside the main window when these occurred.

Hah, think I edited my comment to say exactly that at the same time you replied. Yes that fixes it and doesn't seem to cause any issue with the game so I presume it wasn't actually being used, although obviously I haven't tested extensively.

(1 edit)

Just checked your game files and you have openxr:

 \\Engine\Binaries\ThirdParty\OpenXR\win64\openxr_loader.dll

*Yep, it's that, just tested and deleting the OpenXR dll fixes the issue. Can't see any immediate issues so presume it's not being used, pretty sure that library is specifically VR/AR related too.

You guys have the Oculus plugin enabled in your project btw, so it opens Oculus home on launch despite not being a VR game. Might want to disable it via Project Settings > Plugins.