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Nikkoin Games

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A member registered Oct 03, 2022 · View creator page →

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I’m not sure I follow your argument here. The way one person tags their “game” is irrelevant to the way someone else tags their “asset.” If someone wants to filter out assets, then presumably they are on the browse assets page. Games are already not eligible to show up there, so any tags applied to game pages have no bearing there.

I'm sorry, English isn't my first language, and I expressed myself incorrectly. I actually meant to talk about the page of games, not 'assets' in that sense.

You’re going to have to use your best judgment here. If you asked ChatGPT a question about something solely to inform yourself, then it sounds like your project doesn’t contain content from generative AI. If you used ChatGPT to generate some code that you then inserted into your project, then I think it’s fair to say your project does contain content from generative AI.

Thank you for the response! That's exactly what I wanted to understand.

I noticed that this applies to code as well. So, if I use ChatGPT to debug and help me with code, do I also need to include a tag indicating it was made with AI? If that’s the case, I believe there will be a lot of games with the AI tag if developers are honest about it. If the goal is to filter out bad assets, I don’t think this will help much, considering the majority of games would end up with the tag. However, if it’s just to inform players, that’s fine. I’m just asking to stay informed.

Spoilers

Pelo que entendi da mensagem do jogo, ela seria: a vida pode ser monótona, e se você não muda nada, uma hora acaba surtando. Apesar de eu não entender o humor, isso me marcou.

Minhas únicas críticas são sobre a barra no topo, que parece mais uma ferramenta de desenvolvedor do que algo para o jogador, essa mecânica me deixou confusa, e a arte. Depois de um tempo, os gráficos começaram a cansar minha vista, e em jogadas repetidas eu até cobria partes da tela, eu recomendaria ter partes mais "cheias" preenchidas com preto ou branco, ou simplesmente, diminuir a tela, como outros jogos pixel art fazem.

Por outro lado, gostei bastante da mecânica. Fiz os 4 finais (acho que são 4: voltar a dormir, não matar, matar todos até chegar em "deus" sem matar, e matar "deus"). O jogo dá liberdade real: você escolhe se ouve os personagens ou atira direto, e o ato de clicar na cabeça para matar deixa as decisões mais impactantes. Um jogo completo com essa ideia seria muito legal.