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Niko

162
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A member registered Jul 17, 2022 · View creator page →

Creator of

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Gracias! Lo de la dificultad y progresión ya lo he retocado; en cuanto acabe la jam lo actualizaré :3

(Hehe lo sabía >:3c  ) 

Y gracias por compartir el proceso  y razonamiento! (siempre es interesante ver como surgen los resultados en base a los entresijos del proceso)

Thank you so much!! Glad you liked it! (◍•ᴗ•◍)❤

Muchísimas gracias por el feedback! y si; todo lo que me estas diciendo acabo de acabar de replantearlo justo ahora mismo (no se si puedo subir el parche; ahora pregunto): la dificultad la he ajustado bastante; la cantidad de enemigos que aparecen por ronda se ha reducido considerablemente y los precios de las mejoras tochas han bajado de 150 a 50 [y cuando suben de precio de 225 a 100].

La cámara ahora solo se mueve en un umbral intermedio; es decir, que si vas  a mas del 50% de velocidad o se mueve a menos del 5% no avanza sola (la idea de mantener la aceleración en ese intervalo es que los jugadores no se remitan a intentar acaparar todas y cada una de las piedras; o te paras a hacer algo, o te mueves; pero ralentizar el progreso por puro perfeccionismo; No)

Holis, sabeis que el juego no está accesible y no se puede descargar, verdad?

Me encantan las ilustraciones de los peces un turbo-montón; necesito tenerlos todos en pegatinas PERO YA.  

Siento como si fuese A Short Hike pero solo la mecánica de pesca (el personaje principal TENÍA que ser un gato) 

No me deja jugarlo :'/ no llega a abrir

Ay, jo; muchas gracias! (◍•ᴗ•◍)❤

Muchas gracias!

Thank you! I'm glad you liked it! Recording the sounds was really fun! (I had to convince my sister to help me with Modi's register and we ended up laughing a lot) 

And yes; sorry for the softlocks, I tried to minimize them as much as I could, but I ran out of time to keep re-tweeking them as much as they needed :'3

Gracias por responder! Y no; no eres tú, la mecánica tengo que remirármela, no acaba de encajar bien con el "flow" que quería crean en el juego. -ˋo´-

Ole, muchas gracias! Tanto por los cumplidos como el feedback! (Y si, la dificultad se me ha ido un poco de vuelta y las mecanicas han cambiado demasiado durante el desarrollo como para poder playtestearlas lo suficiente; lo de la camara incluída. Cuando me tome un descansito [llevo una maratón de tres jams seguidas y necesito turbomimir] me pondré a retocar y expandir los juegos para plantear si sacar alguno de ellos en plan bien, asi que me hace ilu que estén gustando!)

Thank you so much! Really glad you enjoyed it!

Me apunto el feedback! Gracias por jugar, y me alegro de que te guste el arte! :3

Muchas gracias! Y si, la verdad es que me ha faltado tiempo para hacer playtesting  y la curva de dificultad ha quedado un pelín demasiado exponencial :'3

Pero (y esto lo pregunto porque creo que no he hecho un buen trabajo haciendo que se entienda), te has dado cuenta de que se puede cambiar la velocidad de la camara? (Con la palanca de la interfaz o la ruedita del ratón)

Gracias! me alegro de que lo hayas disfrutado!

Muchas gracias! (◍•ᴗ•◍)❤ La verdad es que no he podido hacer demasiado playtesting y la idea ha dado bastantes tumbos antes de empezar a cobrar una forma consistente, asi que el balanceo de la progresión ha quedado un poquito chiriflustico, la verdad. (Y creo que la presentación de las mecánicas podría formularla mejor)

Thank you so much! ^v^

Thanks a lot! (◍•ᴗ•◍)❤

Ah, wait, that's right! I Also played your game in the brackeys jam! It was also quite a neat one! :3 (thank you!)

Thank you!  :D

Thank you so much! It makes me really happy that you like it to that extent! (◍•ᴗ•◍)

Thank you! :3

(◍•ᴗ•◍)❤

Thanks for the feedback! I'll write it down! ^v^

(And yes, I dunno how to write real code and I am too lazy/stressed-out to learn; Gdevelop let's me skip all that and focus on game designing. Aside from it being quite quick to let you get something moving, so it's real nice for game jams and prototypes!)

OMG, So many thanks for playing!!! [And for the compliments!] (I am fangirling so much rn; I love your game a lot; It's so far my fave from the jam!) 

And yes; scientifically speaking, lesbians are the girliest thing; I simply had to.  ºΔº

Thank you! =) 

It's the second game I ever made (now I see all of it's mistakes) so I find it kind of incredible that someone can even like it enough to play untill the end!

(I'm really glad you had fun, though!)

Thanks a lot! I'm really glad you liked it that much! ^v^

(thx, it makes me so happy you like them!)  and the selection nitpick is a really minor thing; seriously, congrats with your game; it is incredible to me that you managed to create all of this so fast!  The level of polish is also astonishing for  a jam game (◍^ᴗ^◍)

I made another one (I'm addicted, please send help)


I luv this very much (◍•ᴗ•◍)❤

I made two scrunklies:

If you want some constructive feedback, though (not that I think you need it) I'd say that the selection mecanisms could be a little bit more seamless; more concretely, I think it's  quite annoying having to deselect every time you touch something (both to perform actions or see the image more clearly); maybe it could use a system where objects aren't automatically selected after dropping them and then tap or click on them if you want to select, or one where you can select multiple items with shift or other input methods.

I like this game a lot :0  It's  so pretty it makes my eyes  cry pink glittery goo T º T

The menus are fabulously designed. (the name is a 10/10 pun)

Also, I did this :3


Thanks a lot! I wanted to make a couple more levels but I only got to work on it full time for two days, so I had to cut corners and rush it a lil bit (the cutscenes,including sfx and implementation, were made in the last 2 hours before the deadline, yikes! ). Right now I'm involved in another game jam, but we'll see if I scratch up some time to develop this further!

Thank you! Glad you enjoyed it! (◍•ᴗ•◍)❤

Thank you! Right now I'm still jammin' (I started another game jam one hour before this one ended) but we'll see if I have time to expand it in the future! (⁠ノ•ヮ•)⁠ノ✨

Really beautiful and quite fun! But it may need clearer instructions because it took me a while to realize how to play (I understand this is partly me not being too much into card games and not knowing the basic dynamics, but still)

Thanks! (◍•ᴗ•◍)❤

Thank you! Glad you enjoyed it!

And yes there are some tricks to it all that can help you go faster; if you want to know some of them; there is a comment I posted at the end of the page that gives them away :)


SPOILERS FOR THE HAMSTER GOOBER:

you can throw it in any direction so it starts running, if it collides with any poop it will send it flying, in combination with other critter placement and maybe help of some blocks, you can make it collect poop automatically by flinging it into the bag while you center yourself on producing it.

thank you! :3

(2 edits)

I mean, I didn't take direct inspiration from pikmin in any sense (even though I FREAKING LOVE the series); but those lil guys are running around in my head rent free all the time so it makes sense (I think they transport my thoughts like on those data transfer and download animations, which explains a lot... ° - ° ) and yee, now that you mention it, the music has something of a pikmin vibe to it! (And maybe, conceptually, the "eating and pooping/collecting and multiplying" kinda vibes? Idunno)

Also, thanks for all the praise and kind words! it makes my feelings feel nice... (◍•ᴗ•◍)

I always like to read how people see the game and why they enjoy it. It's really nice and makes my brain create The Happy Hormones™ (which then are carried and eaten by my brain pikmin to multiply their troops)