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Nikola R. Petrov

33
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3
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70
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127
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A member registered Feb 02, 2022 · View creator page →

Creator of

Recent community posts

Moist!

Excellent work.

God damn it, how do these entries keep getting better!?

Wait, why is this so good?

I can't argue with that, it's right there - DR14 Presence test. Technically an ability issue, but sure. 

I am having way too much fun with this. I am unironically considering putting a  framed  print of this on my OSR shelf... can't wait for the hand-signed and numbered stretch goal once the Kickstarter hits 1m!

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The most metal part about this entry: it technically violates the License.

10. This copyright text must be legibly included somewhere in the product and on the storefront.

All praise Verhu, beaming with delight!

So you did write the legal text by hand. I am so proud of this community!

This is the best thing I've ever seen.

https://iliasiovis.itch.io/blightbeak

If anything, having duplicate submissions makes it more funny. 

Hot stuff! This is the best 5e product I've seen in years!

I tried to worry about this one but failed the DR12 roll.

Finally, proper 3rd party support for Kellogg's Borg. 

Rules light, art heavy. That's Borg alright.

Wow! This is amazing!!

So, I got a prompt about the digital age, which means the dying world has internet and Pelle totally forgot to mention it in the book. 

Yes, this is a blatant, shameless promotion of my entry. I just want you to see the cute troll on the background that my talented friend did for me. We totally overproduced this one.

Personally, I am excited to see the fight between Hot Dog Borg and Hot Dog Borg. Definitely putting my money on Hot Dog Borg there.

lololololo

Incredibly useful! Went right on my GM screen. Now that I think about it, I should totally print it on yellow paper next time...

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As far as I understand Itch requires this for tax reasons and is not something we have control over. If that would help you feel better, Itch specifically instructs all sellers to never use customers' emails for promotional reasons so we will never spam you :) 

There is a way! There always is a way... in fact, it's already uploaded :) Thanks for poking us!

I've just released a pirate adventure in a bottle! Descend into the belly of a mighty whale to discover treasures, companions, and hopefully the good captain... but watch out for ambushes, nasty surprises, and those yucky, yucky stomach acids! DOWNLOAD LINK: https://nikolarpetrov.itch.io/finding-fishbone

I'd be glad to hear what you guys think!

Gracias! Let me know how it goes :) 

Accurate physics, gambler's fallacy, charming programmer art, annoying road, name that sounds like a lame BGG roll-n-write.
9.5/10 would bus again.
Half a point taken away for missing an obvious Harry Potter reference.

Oof, that's a terrible way to go. 

Thanks for the lovely comment, which in turn means +1 community copy! 

Johnny died so another Dad can be born...

This game is lovely! I love the simplicity of the rules, the interesting storytelling opportunities, and the artwork just speaks to me. Great work!

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Man, receiving money really sucks! I mean, so I'm told, I'm an indie game designer so I wouldn't know...

In all seriousness, thanks for taking the time to post this and spreading the word on Facebook! Not only is your feedback highly appreciated, but it already made it right into the new version.

Thanks!

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Oh, I see! Oh well, what your couple lacked in orientation, they compensated with survivability... and cigarettes! However, they should really leave town before...

*Howls at the night sky*

Oh-oh.

So glad to hear that!

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RIP Champ, we hardly knew ye...

So young... so reckless...

I guess your family was way too lucky at the start and this gave poor Champ a false sense of security. I'm sad that you weren't attacked by aliens or werewolves (now that's a sentence you don't say every day!), but rest assured they'll come for your family in their sleep! 

If you ever decide to replay the game, you have my official written permission to fudge the dice and "arrange" a little werewolf visit ;)

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Hmm, I'm not super sure what went wrong there.

- Turns are supposed to be 90-degree in a direction you choose. An early version had separate left and right turns, but this wasn't really adding anything to the experience.

- When you enter a brand new region (empty place on the map), you generate a street and yes, that could be a dead end. If you backtrack, you just move on the street you've previously drawn and only roll for a chance to meet somebody/find something.  In this sense, you can never lock yourself, because you can always walk back all the way to your house. 

- There is a hilarious, extremely small possibility of rolling 4 dead ends on the 4 ends of the house. In this case, technically, you'll need to "backtrack" across them until you find cigarettes or run out of time. I thought the possibility of this was too small to justify including a special rule.

I really am not sure if this is answering your questions, so please let me know! 

P.S. Your enthusiasm for the game is inspiring! Thank you!

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Wow, thanks so much for sharing your experience & the picture! Made my day! It's true that your neighborhood seems suspiciously safe... you must be one very lucky "dad", haha! 

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Have you heard the story of the father who "went for cigarettes" and never came back? This is his story. Walk a mile in his shoes... while criminals, feral animals, and werewolves are attacking you. Can you come back home before it's too late?

See the game here: https://nikolarpetrov.itch.io/daddy-issues