The demo intrigued and delighted me with its fresh approach on familiar genres. I loved the otherwordly vibe of the world, and the sneak peek into the bigger plot and cast of characters. I'm very interested to see what the journey to the other side will end up looking like.
Some general positives:
- Beginning cutscene has a beautiful painted arstyle with gloomy vibes
- The gameplay itself utilizes high-quality pixerart with skillful use of painterly lighting
- Ethereal music provided by the Finnish natural instrument kantele creates a memorable soundtrack
- The characters are intriguing and endearing
- Interesting progression system based on memories and power words
- Exploring even the demo's small environment and its puzzles was fun
- Mini games such as kantele tuning and song battles fit well with the rest of the game's motifs
- Loved the themes of death, memories, loss, and letting go
Things that can still be improved:
- More window modes would be appreciated
- The collected souls follow you quite slowly
- Song battle system was a bit hard to understand