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NikoNikkila

5
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A member registered Jun 04, 2022 · View creator page →

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I did find a solution for the flickering, my own game also uses a lot of visual. I assume it's not present in your offline version, so this is a browser issue? I have a preloader created by Avajarvis and modified by TheMadExile, it's first on the credit list here: https://docs.google.com/document/d/1751yvUabwDGyxF8K8uLeFdPdveKtrloyjyCrgQ3ryxU/...

I also use a loading screen when the game is first launched: https://twinery.org/cookbook/loadscreen/sugarcube/sugarcube_loadscreen.html

I really liked this! The imagery you used was stunning and the atmosphere was great. Really made it feel like an old school adventure story. I'm curious to learn more about the world.

Something I was kinda left wanting was more diversity with the portrait choices, as well as shorter paragraphs on some screen to make reading more enjoyable. I also noticed that the screen was flickering to back when switching the background imagery, is that something you're looking to fix? I had that issue myself before.

The item selection at the beginning was a nice way to create branching possibilities later down the line; really good idea there!

Fixed. Thanks a lot for pointing it out, and my apologies.

-Great UI
-Superb buildup on the setting and the feel of it
-Loving the visuals and the music
-Good scope of meaningful choices and branching paths

-Snapping at Mila was a bit sudden, only time I felt control was taken away from me

Great game with superb visuals and technical presentation. Very strong and focused vision as well. As a suggestion, I thought that the machinery (being one of the few interactive parts) could've been used to reveal more detailed information about the test subjects.