When you input a negative value into any input field and bet on losing (so to speak) e.g. betting -10000 on a coinflip on tails (35% tails) will make you a millionaire in a matter of minutes :D I am guessing this isn't intended so I thought I would tell you ;)
Nikoriino
Recent community posts
After playing the game for about 10h these are my improvement ideas:
1. Make a circle around the main playing field that "pushes away" the coins from the middle of the playing field as often the coins hinder you from laying down cards.
2. There is not enough abilities to lose cards, at the third chapter at latest the deck is just getting too big and there is no way of getting rid of those cards (apart from the shop, but selling 3 is not enough - maybe unlimited sell (or 5,6,7) but only get money for the first 3?) .
3. A map would be awesome where you could see when you get to the next shop, generally there are not enough shops imo (mostly for losing cards)
4. It would be awesome to be able to skip taking a card after battle
5. Enemy thorns are overused, minion/arrow builds are OP compared to the knife builds imo.
6. Currently winning the game is too "easy"
7. It would be great to permanently increase hand size within a run
8. More special events would be nice (like a mystic trader that wants a specific card and gives you some bonus... health, armor, improve a card permanently...)
9. For the parts above maybe look at the games poker quest and die in the dungeon, if you need inspiration)
The game is truly awesome and addictive! I'd love to see this prosper!
Thanks man!
Cute (deamon) is ideal imo as he gives the stat buff! Also, right now I tried "almost a horse" and it worked great, too!
I'm not sure if you're aware:
In the HTML version, if a battle executioner sacrifices a target, it only vanishes in battle. It's not actually sacrificed!
If that is a bug, sorry for bug using LOL but honestly it should be like that. Makes it an easy but well scaling strategy ;)
PS: When endless mode? :D