Thank you!
I'm glad you liked it, It means a lot to me (:
Sadly, this is a bug that happens in some pcs, I think is due to the use of the process() function instead of physics_process() in godot. This is my first game and didn't knew the difference.
I'm fixing it after the jam, thank you for the comment, it shows the importance of testing, which I'll take more attention the next time (: