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Nilla

5
Posts
A member registered Feb 09, 2017

Recent community posts

This is a game. The trivial rules of reality don't matter here.

yes, but you forget one crucial detail: This is a video game. guess what, metal doesn't normally float on water either, it does in the game though. Why? Because it's a game. wood, barrels, and leaves don't magically come out of the either to drift past a raft being moved in a direction by some unseen force despite there being no evidence of sails either. But in the game they do. Why? Because it is a game. If the developers want to add a crocodile, even though you seem to be floating in the ocean, the developers will add a crocodile to the game. Why? Because it is a game. If you have some comments about the merit of the idea, maybe suggest some possible alternatives, I'd love to here it, if you want to talk about how crocidles are fresh water, despite the fact that that comment has already been made 3 times now, I will say it again. This is a game.

I disagree that the fact that crocodiles, and alligators are freshwater should matter, it is a game, and they are allowed a certain amount of creative license, as for zombies, while I agree they are very common, especially in the crafting genera, there is a reason they are popular, they are almost always a threat, although usually not an unmanageable one, and they are fun to kill.

Bigger sharks, and squids would, in many ways, be more of the same, they would be a threat in the water, or to the raft, but at this point, either of those would just a boring annoyance, or would fundamentally break the game, we need an enemy that challenges you in a way the shark does not in the mid-game, something that is more a threat to you then the raft, because honestly, your raft is pretty secure at this point, and you don't really want that to change.

As for seals, I think they would be bad because people would not want to kill them, seals are generally seen as cute, and sympathetic, and having to fight them would probably not do the games favors.

The shark is a good early game advisary, but quickly becomes more of an annoyance then a threat, I think the game would benifit from more threating, less annoying advisaries later in the game, when the raft has suffecently grown. I have two ideas depending on which way you want to stear the game, one is zombies in barrels, a barrel would be floating in the ocean, and if it hits your raft, a zombie will crawl out of it, and start trying to kill you, possibly with some kind of wepon. Another idea is to have a crocadile, or an alligator, come and eat the shark at some point, replacing it, the reptile would be less likely to eat parts of your raft, although it still could, but could decide to climb up on your raft, and come to eat you. either way, more of a threat to you then to your raft.

I would like to build a garden, like with dirt, and grass, and stuff, maybe even flowers, I would also like a way to make it so the shark can't eat everything, the shark is a threat at the start of the game, but as you go into it, he becomes more of an annoyance, so I don't really see the harm in making a mid-game way to shark proof land, so I propose adding dirt as a resorce, necceary for making tree, and regular plots, and with 100 dirt, or something, you could turn a shark proof raft piece into an island piece, you could also make a composter to turn excess thatch, wood, even food, into more dirt