The Linux build is now properly tagged, thanks for reporting the issue!
nilolo
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Thank you for putting in so much effort! This really helped us a lot!
I did some research and there seems to be a bug with browser exports of Godot games for Mac. I assume this could be the issue since you mentioned having it for other games as well.
But I have good news: I’ve just added a native Mac version. We tested it on a friend’s Mac (M1). If you still would like to play, you just need to download it and right-click “open” :)
Sorry to hear that :( We didn’t encounter this in our tests but unfortunately there are others with the same issue. I’m hoping we can fix this in an update. Could you share your OS, CPU and GPU type?
If you have the time and will you could also help us a lot by sharing the outputs of the developer console. You can open it by pressing F12 (Chrome/Firefox) then clicking the button to load the game. Some error outputs are expected (typical jam experience :P) but maybe there are more for you that could lead us to the fix.
Apart from that: If you still want to try playing the game, a safer bet is probably the downloaded version :)
Feels really polished! What I especially like about this game is the UX and the tutorial. I was kind of hesitant and expecting to need to read a wall of text to understand this one. But with the concise intro and all the tooltips etc it was very easy to understand. And lot’s of fun! Still don’t quite get what exactly the caterpillar can do. Seems so strong.
Glad you enjoyed the dialogue and atmosphere!
That's unfortunate with the teleport, did you press it at the same time? The reason might also be if you're using a non-english keyboard, the key to teleport would change to what key is where the english T would be. I think I'll update the itch page with a note on this.
But in any case thanks :)