just rolled 3 sixes in a row and then deleted the dice. Pretty good
Nimity
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At first, I was excited about an idle game, being an idle enjoyer, thinking this would be a fast-paced game about maximizing your income whilst buying time, but I was sorely disappointed. Not only is clicking very profitable, but the prices scale at asuch a slow rate that one upgrade can easily outscale the price of it. Not to mention, time is locked at 100 points, a price that can easily be made in less than a second with a few upgrades. The idea was good, but the execution, not so much.
This is an impressive game, considering you were only given 2 days for it, and the art and levels are fun. I even discovered a game-breaking mechanic in your game. If you inflate your balloon and start to rise, you cannot control the player's movement anymore. However, you can move in midair if you deflate the balloon so that you start to sink, move, and then reinflate the balloon so you don't fall. This way, you can move in midair, without being affected by the fans. This one isn't game breaking, but it is fun: if you are touching a horizontal surface, you can hold the jump trigger, and you will not fall. To be honest, I kind of had fun with exploiting this.
I've noticed this over all of my runs, but aren't vowels op? With the relic that considers all letters vowels and the relic that permanently gains +2 multi for each word ending in a vowel, you can play low-point words like an (2 points) to get a huge multiplier from the mustache relic (permanent multiplier). Add this with the relic doubling the value of all vowels, and other vowel-oriented relics, and you quickly get an op build that gets 800 points on 2-letter words, and I got 5.5k on pintos. on the final level. Aside from that, great game.