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ninetones

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A member registered Aug 19, 2017 · View creator page →

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Godetteかわいいです!

卵の種類によって点が違うのが回転寿司みたいで良いですね。
床面のブロックの変化がブレスによるものなのか天候による周期的なものなのかランダムなのか
演出がちょっと分かりにくいと思いました。

Thank you for detailed feedbacks!

> too much repetition
Now I can agree.

>if the effect was more dramatic it would be better
Honestly,I don't love too dramatic effects which can be seen in many other games.
But I agree I should decorate this game more.

>once you solve a puzzle executing it should be as painless as possible
>another nitpick is that jumping is too unforgiving
I know these are related problems.
Bad control is caused by lack of my code experience.
Giving a "grace period" or some improvements like that will help definitely.

I don't hate to do routine work in a game (if it's fun).
But as a puzzle game, unobvious solution with fewer routine works may be ideal.

As you said, If you could guess the solution, everything can be routine task.
Solving rubik cube is a waste of time?
It depends on the players intelligence.
 Of course,I don't deny this game can be improved in many aspects.

Thanks for informing about web build. That was my laziness.

Too many trips? Maybe I intended so.
I tend to try to make levels harder..
But as in the last stage, failing to jump and being forced to transfer heat again is frustrating.
It's difficult to balance.

Thanks! I'm gonna try your game:)

Thank you for clearing!

Yes, and actually your game is the first one I've played in this Jam because it seemed similar.

Some repetitions are intended as a solution (e.g. the first stage).If you were bored that is my bad level design.Indeed I excluded this stage because it takes too long time.

Thanks for playing and comment!
And I had the same impression when I do test play.
Taking time for heat transfer is a reality but now I think I had to make it quicker.