bruh moment!
ninjamuffin99
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this place is a desolate wasteland.... I never really meant for this place to be any sort of hub, if I'm being honest, I sorta accidentally left this feature of itch.io on when we published the newgrounds (week 2 update) of the game. I can count on my hand how many times I've checked out these funny little community forums, I haven't dedicated any time to them whatsoever, and I sorta don't plan on doing so anytime soon. I hate forums!! I'm not in any FNF related discords, or anything like that. I like the discourse to run a bit wild, let people manage and moderate themselves. Do people actually care about these itch.io FNF forums? Just curious what everyone's takes on this are. If people want this to stay up, it will remain the wild west, because right now our focus is purely on game development, rather than managing community or anything like that, hopefully u all understand 🙇♂️
eventually I'll have a pseado cross-save system, but I'll have to wait until Newgrounds implements a cloud save system before I can get that.
One of the short term things I'll do is make it so you can log in on the desktop versions, and then it'd get your highscores off the leaderboard instead of local save data.
this one a biiiit of an iffy one to fix, because its like so hit or miss and I DON'T experience it on the PC's I work on. BUT I have gotten a good chunk of reports or whatever saying the same thing as u, so its not only an issue on your end.
I think it might be something more deeper in some of the backend code, so I'll have to dig into some of that nitty gritty of the rendering code.
AY thanke thanke
button remapping, as well as controller support def high up on the list. The backbone is there, I just need to get other parts of the game in, like OPTIONS menu stuff in general. Same thing for controller support. I actually thought that the game had support for controllers for a while, but I guess I accidentally took that out when I was migrating some of the controller code to the new backbone.
High res stuff is a bit more tricky, and I don't have a solid answer or path. Right now everything is rendered for 720p, since this was origianlly just gonna be a humble little web game for Newgrounds as everyone knows the backstory by now. But makin it full res definitely we gonna aim for while we're still in early stages of the game.
more weeks 100% incoming
more characters 100% incoming in some shape or form
custom UI for different opponents a cool idea that we will probably steal lolol
in general more options and tweaks will be incoming
god bless u i appreciate u hehe
aight i gotchu, i been neglecting mac/linux builds because on Mac, I NEED to own one myself, which I don't so I have to go thru one of my pals who has one.
And for linux, I need to boot up my busted ass laptop that I have Manjaro booted onto, and then install all the libraries and whatnot, BUT I can get it done for u gotchu.
ay theres an updated version!
the 'jumps', or double notes, are kinda weird definitely. I didn't specifically code for them or anything, they sorta just kinda worked with the system I had for the note hit logic or whatever. BUT of course it doesn't work as nicely as it can or should, so over the next little while stuff like that I'll definitely look into to make feel better