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Nirag

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A member registered Mar 30, 2018 · View creator page →

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thank you very much!

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Thank you for tip!

Unfortunately, that didn't work: I've cancelled the game's folder, and erased the LiminalDreams one in the AppData subfolder, in order to do a clean install. I've made through all the worlds in order, discovering all secrets, and after I got the TRAVEL button I flipped the switches in the order shown in the video (green, purple, yellow, orange), but it didn't work: still, yellow and orange are the only squares lit up.

I'll add a screenshot of my progress:

If only there was a way to contact the developer about this...

Hi, thank you for the reply!

I've already resetted the game once, and played it from the beginning, but the issue is still there... sad thing that the developer doesn't seem interested in fixing a game-breaking bug.

Oh, ok!

May I ask you a favour? If you manage to lit up all the sqaures, can you tell me how you did it? Thank you very much!

Hi!

Thank you, I figured that out shortly after posting this!

If I can ask you something else: do you know if there's a bug in the game? I've managed to find all secrets, all dreamcatchers, and flipped all the switches (travelling between worlds by using the TRAVEL feature), but in the device in the secret hallway in the bunker only the yellow and orange squares are lit. Were you able to lit up all the squares?

A really great game! I hope the developers comes back with something like this, because he clearly has talent in making games about liminal spaces!


WARNING: SPOILERS!

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A question for you guys: I've looked everywhere, but I can't find the secret item in the Tower. I already found the dreamcatcher, but the secret item remains a mistery to me... I suppose it's closed in the chest under the stairs in the room where you first find the knight, and I supposed it's that same strange white cylyndrical item that I've found in other worlds. How you did you get that?

There are a lot of PSX-style horror games on itch, some good, some bad... and sometimes, you find something that stands above the others.

This is the case. Everything, in this game, is done perfectly: the story, the atmosphere... everything. The driving is a bit clunky, and it's easy to get your truck stuck, but these are minor inconveniences.

I definitely recommend this game, and I hope to see more from this dev!

I played this demo when it came out, and I love it!

How is the project going?

I absolutely loved this.

I'm an avid fan of indie horror games, and I've played a ton of them on itch, but this one has jumped right at the top of my favourite list!

I really hope this one generates a surge of bike-themed horror games, like the wave of fishing-themed ones a while ago!

Hi! No problem!

Don't worry, I just wanted to report a couple of bugs here and there, but nothing game-crushing (i.e. loading a game resets all the scripted events), since the player has the possibility to turn on the invincibility cheat if he gets flooded by previously-killed enemies!

I hope to see your new work soon!!

Great job, I really like these kind of games!

P.s.: I've found a way to explore outer zones of the map. There's a spot (see pic), right in front of your starting point, where you can jump across the fence and go behind the blue container that's behind your starting point. Once you're there, you can explore the out of reach portions of the map. Nothing particular, but I like it :)

Keep in mind, though: 1) once you've jumped the fence, you won't be able to go back to the play area, you'll have to restart the game to play it properly; 2) don't try to walk on the cyan-textured floors, you'll fall out of the map and you'll have to restart the game.


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Happened to me, too. I solved by changing the resolution of the game to 1024x768.

Hi! I've deleted my post because I figured out how to find ending number 1!

Really nice game, it kept me hooked up to the end, to the point of working hard to find all the three endings! (and that's something that rarely happens to me!).

P.s.: is there a way I can contact you privately? I've found some glitches and took some screenshots I want to show you, but I don't want to put them here and spoil the game to others!

It's fine, dude!

I've decided to start from the beginning and return where I left off... it didn't take long, I already knew what I had to do and what monsters were waiting for me!

But there's one question I'd like to ask: where are the levers? I managed to find lever number 3 and number 4, but I can't find the first two... could you please tell where to find them? I got ending 2 and ending 3, I really want to see ending 1!

I really like this game!

I'm here to ask for your help, though: I've saved the game when I was in a ventilation shaft, and now when I load the game I'm stuck and I can't move! Is there a way out from this situation? I don't want to restart and lose all my progress!

I loved this one!

Since the first Alone in the Dark game came out, this "fixed-camera" view has always sent shivers down my spine... what could lurk behind that angle that you are about to turn? What could be just outside your field of view?

The fact that the music stops after gathering all the info is unsettling, too... great work!

I'm playing Kill the KOTH - awesome!

I really hope that remake will come out soon!

Congratulations again, it's rare to find such an unusual and innovative game!

Awesome! Never seen climb mechanics working as well as these!

I was left a bit disappointed by the short lenght of the game, though... will you consider making a longer version? That's a nice game with an interesting concept I'd be willing to pay for!

I tried sending a message to the aforementioned email address, and I got the same auto-reply of Callum John.

I've played the game of the walk in the park with the (supposed) dog, and got to the final video, that displays the date "03/20/1975". My best guess is that's the date in which the dev's wife died: according to the auto-reply email, he's started his out of office period on 03-31-1975, eleven days after the date of the video. Maybe among the convoluted collage of scenes in the video, there's something about an accident?


Also:

interestingly, there's some blood on the tree. There's blood somewhere else, on some bushes, etc. In the video there are parts of a footage shot in a forest, maybe these drops of blood in this game are linked to the forest parts, hinting to an accident happened in/near a wood?

And also:


What the hell is that thing on the right? (see also the date in the bottom left)

That part happens if the first time you DO NOT deliver the third flag.

To get to that part, you have to exit the game when the dev asks you to do so, then restart it (you won't need to enter a konami code, because the servers will still be online).

Right click on the file --> open with --> other apps. In the window, there are "Recommended apps" and "Other apps": click "other apps" and choose Paint.

(P.s.: I'm using Windows 7, I don't know how it works in Windows 10, if you have that)

The date is 11/15, not 11/13. We'll have to wait a couple of days more.

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Yeah, I've seen that. I've posted the image in the main page. We have seen a date in the bottom left of the pic. What do you think of it?

No prob. Or maybe it was just a one time thing?

Good find, I missed that!

I don't know what the date means... it can be the date of the next hint, or maybe playing the game in that date will trigger new events.

In the empty server screen, enter the konami code (up, up, down, down, left, right, left, right, B, A). This will reset the game.

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Edit: sorry for the quick posting (I hope it's not considered spamming) but I managed to open the file with MS paint, and came up with this:

A streetlamp. Behind it, what appears to be a river surrounded by forest. Anyone in for the brainstorming?

I'm trying to find a way to load that new file... for now, I've only managed to open it with PSPP, an open-source statistics software (the .sav extension is used with statistics). When I did that, pic related is what I got.



Could this mean that the file contains an image? I can't figure out what else PNG could mean.

In case this can help somehow: I've managed to avoid the first contact with the spectre, the one that happens when you bring the flag to your base the second time. To do it, just bring the flag to your base walking forward (pointing at the gate behind the flag); then, don't turn around, just moonwalk towards the entrance where the ghost appears. You'll hear the sound, but she'll disappear once you're too near.

I don't have a FACOM pc from 1977 available. Can I still load the file? Can you help me with that?

It didn't work. I did exactly as you said, and no log file appeared.

How do you create that log file? I've tried to follow the instructions in the main discussions, but no log file appeared.

How do they run out of bullets? I've tried to shoot bullets and reload to see if there was something linked to the number of bullets for every reload in sequence (it's not fixed, sometimes you run out after two, sometimes after five, etc.) and I've never ran out of bullets. And I had shot a lot of them.

The movement with Z and Q can easily be explained: this game is made to work with AZERTY keyboards too. In AZERTY keyboards, the Z takes the place of the W, and the Q takes the place of the A.

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Really good game!

I'm still trying to figure out if there's something more to it...

For the people who ask why you can move with Z and Q: this game was designed keeping in mind AZERTY-keyboard players too. In the AZERTY keyboard, the Z takes the place of the W, and the Q takes the place of the A.

Hi!

I'm playing the Steam version of the game, and I'm loving it!!! I've not finished it yet, so I'm not reading anything about it to avoid spoilers.

I just wanted to ask a question: when you say that this is "Episode One", does that mean that more Hedon episodes are gonna come in the future?