thank you very much!
Nirag
Creator of
Recent community posts
Thank you for tip!
Unfortunately, that didn't work: I've cancelled the game's folder, and erased the LiminalDreams one in the AppData subfolder, in order to do a clean install. I've made through all the worlds in order, discovering all secrets, and after I got the TRAVEL button I flipped the switches in the order shown in the video (green, purple, yellow, orange), but it didn't work: still, yellow and orange are the only squares lit up.
I'll add a screenshot of my progress:
If only there was a way to contact the developer about this...
Hi!
Thank you, I figured that out shortly after posting this!
If I can ask you something else: do you know if there's a bug in the game? I've managed to find all secrets, all dreamcatchers, and flipped all the switches (travelling between worlds by using the TRAVEL feature), but in the device in the secret hallway in the bunker only the yellow and orange squares are lit. Were you able to lit up all the squares?
A really great game! I hope the developers comes back with something like this, because he clearly has talent in making games about liminal spaces!
WARNING: SPOILERS!
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A question for you guys: I've looked everywhere, but I can't find the secret item in the Tower. I already found the dreamcatcher, but the secret item remains a mistery to me... I suppose it's closed in the chest under the stairs in the room where you first find the knight, and I supposed it's that same strange white cylyndrical item that I've found in other worlds. How you did you get that?
There are a lot of PSX-style horror games on itch, some good, some bad... and sometimes, you find something that stands above the others.
This is the case. Everything, in this game, is done perfectly: the story, the atmosphere... everything. The driving is a bit clunky, and it's easy to get your truck stuck, but these are minor inconveniences.
I definitely recommend this game, and I hope to see more from this dev!
Hi! No problem!
Don't worry, I just wanted to report a couple of bugs here and there, but nothing game-crushing (i.e. loading a game resets all the scripted events), since the player has the possibility to turn on the invincibility cheat if he gets flooded by previously-killed enemies!
I hope to see your new work soon!!
Great job, I really like these kind of games!
P.s.: I've found a way to explore outer zones of the map. There's a spot (see pic), right in front of your starting point, where you can jump across the fence and go behind the blue container that's behind your starting point. Once you're there, you can explore the out of reach portions of the map. Nothing particular, but I like it :)
Keep in mind, though: 1) once you've jumped the fence, you won't be able to go back to the play area, you'll have to restart the game to play it properly; 2) don't try to walk on the cyan-textured floors, you'll fall out of the map and you'll have to restart the game.
Hi! I've deleted my post because I figured out how to find ending number 1!
Really nice game, it kept me hooked up to the end, to the point of working hard to find all the three endings! (and that's something that rarely happens to me!).
P.s.: is there a way I can contact you privately? I've found some glitches and took some screenshots I want to show you, but I don't want to put them here and spoil the game to others!
It's fine, dude!
I've decided to start from the beginning and return where I left off... it didn't take long, I already knew what I had to do and what monsters were waiting for me!
But there's one question I'd like to ask: where are the levers? I managed to find lever number 3 and number 4, but I can't find the first two... could you please tell where to find them? I got ending 2 and ending 3, I really want to see ending 1!
I loved this one!
Since the first Alone in the Dark game came out, this "fixed-camera" view has always sent shivers down my spine... what could lurk behind that angle that you are about to turn? What could be just outside your field of view?
The fact that the music stops after gathering all the info is unsettling, too... great work!
I tried sending a message to the aforementioned email address, and I got the same auto-reply of Callum John.
I've played the game of the walk in the park with the (supposed) dog, and got to the final video, that displays the date "03/20/1975". My best guess is that's the date in which the dev's wife died: according to the auto-reply email, he's started his out of office period on 03-31-1975, eleven days after the date of the video. Maybe among the convoluted collage of scenes in the video, there's something about an accident?
Also:
interestingly, there's some blood on the tree. There's blood somewhere else, on some bushes, etc. In the video there are parts of a footage shot in a forest, maybe these drops of blood in this game are linked to the forest parts, hinting to an accident happened in/near a wood?
And also:
What the hell is that thing on the right? (see also the date in the bottom left)
In case this can help somehow: I've managed to avoid the first contact with the spectre, the one that happens when you bring the flag to your base the second time. To do it, just bring the flag to your base walking forward (pointing at the gate behind the flag); then, don't turn around, just moonwalk towards the entrance where the ghost appears. You'll hear the sound, but she'll disappear once you're too near.
How do they run out of bullets? I've tried to shoot bullets and reload to see if there was something linked to the number of bullets for every reload in sequence (it's not fixed, sometimes you run out after two, sometimes after five, etc.) and I've never ran out of bullets. And I had shot a lot of them.