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NixterT

10
Posts
1
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A member registered Oct 19, 2023

Creator of

Recent community posts

Cool to take inspo from Vampire Survivor! One thing you should consider is adding the ability to skip/speed up the level up animation phase. If you want someone to get to level 50, it should be snappier and take as little time as possible for the player to keep motivated.

Cool to take inspo from Vampire Survivor! One thing you should consider is adding the ability to skip/speed up the level up animation phase. If you want someone to get to level 50, it should be snappier and take as little time as possible for the player to keep motivated.

Excellent example of a microgame that aims to just be without error. Cool!

Thanks Bonsai! Yeah, we are planning on doing creating a version without permadeath and a lot of other things we would've liked to added, such as a proper tutorial and animations for killing etc. I was responsible for the level design and the audio, so I appreciate you enjoying the music and sound effects! 

Very cute! It could be improved if holding down the movement let me continuously go in one direction, it's very laborious tapping constantly.

The art style is cool but I couldn't figure out what I was supposed to do, or why I heard a near constant beeping. I tried to take pictures or even try to interact but noting seemed to work. Good ambience though.

Extremely cute visuals and characters! The controls are a bit clunky to move around, though.

Extremely cute visuals and characters! The controls are a bit clunky to move around, though.

Extremely cute visuals and characters! The controls are a bit clunky to move around, though.

Cool atmosphere. The overall idea is kind of obscure though. From what I could tell, once the fire runs out, the monster spawns and once he touches you, you die. I saw that I could throw things into the fire, and even pick up an axe and chop various furniture to fuel the fire even more. Is there a win state? I felt like I scoured every inch of the room and threw in all I could but didn't win. Is there more to the puzzle?