It's unclear to me how to even get the first building or collect resources, as when having nomads and wood processing connected and clicking the forest it ony tells me not to have enough people. Not finding any way arround it within 2 minutes takes any motivation to continue, as it just starts being considered a gamebreaking bug. I do however believe that, if the starting progression would be more clear, this could be an enjoyable little game.
NLinCH
Recent community posts
like it but it is kind of buggy with somme spaces just not letting Items pass even though the first few items go as should. It also is quiet crashy(?). I could see myself having a lot of fun with this tiny game if these two Complaints would be resolved.
Also, I like the music. I think it fits well with the theme and pixel artstyle.
I like the game, it is easy to understand, has quiet a lot of roomtypes already and I can't wait for the amount and kinds in the final game.
I like the fact that you have to maintain Research, though I would sepperate the Libbary in Libbary and Room of scripture so you don't need to get Bookshelfs if you just want to add more Scribes because of the effectifness of those.
I like that it allready has, even if without variety, a working combat system with Raids.
The only two things I realy missed until now, after ca. 10 hours of gameplay, are:
1. autosave, I lost 2-3 hours of gameplay because it crashed.
2. a way of population controll (already a max collonists amound would do) ,so you won't get trained collonists dead when not enough food for the new ones is avaible.
I love this game and even though I can't donate, hope for great succes. I like how it is and can see how it can become even better.
Thank you for sharing your project, I see it as a worthy one.