Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

nikolaj munk

6
Posts
32
Followers
9
Following
A member registered Feb 07, 2015 · View creator page →

Creator of

Recent community posts

Thanks for the in-depth answer! That process makes a lot of sense to me.
I was personally a bit sad to see Wounds disappear in S&F2e. Was that cut to make the game more compatible with the GLOG?

Hi! I finally got around to reading S&F2e and it looks really great. At our table we've previously played some Shadow & Fae 1st Edition and Goblin Tales and we loved both.

I'm curious: what would you say are the biggest changes you've made to the rules between 1st and 2nd edition and what motivated those changes? You've mentioned that this version is a culmination of lessons you've learned writing a bunch of games, and it would be really interesting to hear what those lessons were.

Thanks and well done!

Thank you so so much for this amazing review! I really tried to cram as much as possible into very few words, I'm so glad it seems to come through. 

https://nmbj.itch.io/brother-silent

Try looking around for the line.

Really good work. Having the fox animate on twos was a pretty clever move.