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noahcwoods

11
Posts
3
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A member registered Jan 15, 2024

Creator of

Recent community posts

Thank you!

Thanks!

Thanks! I jumped around with a few different concepts and landed on the pickup up ammo one. I think it worked out pretty nicely but it definitely needs a lot more work

The voice acting was S-tier :D

Thank you! Yeah it definitely needs more levels and some refinement around level switching / selecting.

https://noahcwoods.itch.io/need-more-ammo

If you get a chance to try this out. It's not great but it's mine :)

It's not great, but it's my first game and it's actually kind of difficult. I had to reduce some settings because I couldn't beat the first level originally. It only has two levels but I won't have anymore time this week to work on it so I would rather get something submitted than nothing at all.

I think it's coming along pretty nicely. Tomorrow I want to focus on cleaning up the code and Friday I will build 5 complete levels with harder enemies as you progress.

Need to implement some kind of progress tracker on the main menu + level selection.
Win/Loss message before returning to main menu.

This is probably as far as I will be able to take the game in the short time I have left, especially since I started late into this and I can't work on it all day, only have limited amount of time each day that I can dedicate.

Thanks! I keep struggling with "I want to make this super crazy large game" and then getting smacked with some reality of the amount of worked involved in it.

Thanks! I think I am going to increase the speed of that rotation just a bit.

The basic idea is that you have a limited number of ammunition and you must pick them back up. In addition to that the weapon will jam occasionally and requires un-jamming to continue firing. While the player needs to navigate around on the map to pickup their ammo, the enemies phase through walls and move directly towards the player.

The enemies will be upgraded as time goes on, eventually shooting their own projectiles back at you and at the hardest level they will shoot bouncy projectiles that will linger for 5 seconds or so. This is a basic "who can survive the longest".