It was a fun game, but I felt like there should have been more trash to clean up. The only thing I didn't like was the character transitions, the left/right animations are off-center so it seems a little wonky when you go from up->right, etc. I think you can adjust that in the Animator? Might be worth looking into
NoahGWood
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I guess it's not showing that info on the page, I added a comment with all the controls if you want to try again. Distant (big) objects clip out, and I haven't figure out a good way to deal with that yet.
I went with more classic aircraft controls (e.g. you go where you're pointing), so you kinda move where you're pointing and where momentum is taking you. I think the sensitivity might be higher on the WebGL build because on the desktop it's not really not bad (IMO)
Once you shoot a ship enough it should be disabled and you can approach it, wipe out any turrets, and then press E while facing it to board the ship.
Thanks for the review!
For some reason it isn't showing on the page, but here are the game controls:
Space Flight:
- W/S - Thrust (Forward/Backward)
- A/D - Rotate ship
- Mouse Position - Yaw/Pitch
- Left Mouse - Ship cannon 1
- Right Mouse - Ship cannon2
- E - Interact with objects
Space-to-Ship Boarding:
- Approach large enemy ships
- Blast away any turrets that get in your way (left/right mouse)
- Press E when nearby and aiming at ship to board the ship
Ship Play:
- WASD - Movement
- Spacebar - Jump
- Left Mouse - Shoot
- Right Mouse - Aim down sights
- R - Reload
- E - Interact
To leave the ship, return to the airlock you entered and press "E". This will take you back to your ship
The game was fun! I had some problems with the mouse though, it was clicking all over the place. I would also recommend lowering the music a little bit. I also noticed some cards went black at times? I'm not sure if that was supposed to be part of the game or not, but it was a neat feature, wild card sort of thing.
The only thing I didn't like was the "finisher" card couldn't be played for some reason