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NoahPlay

19
Posts
2
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A member registered May 29, 2018 · View creator page →

Creator of

Recent community posts

Thank you for telling me about that! I'll look into it for a future version.

I would recommend to decrease the size of the sword collider a bit and increase the size of the map a bit, enough to where you and your sword could fit at a both a vertical and horizontal position. Just a little bit of both.

I am impressed by this game! It's a really cool concept, and I think you did it justice. It felt great to see the AI use the combos I taught him, and then destroy me with them. I really enjoyed it.

It's a nice game, but you definitely tried for more than the time allowed. For a shorter time like this one, a grid based system might have been better than a free movement system, though there are still many perks to the free movement system that outweigh that of a grid based one. It's a good game with a nice concept, you just tried for more than time allowed.

A very good concept for a game that would be great to expand on! I just wish I wouldn't get pushed around by the sword so much, it made it easy for me to get cornered and die.

A fun concept for a game! Though at the end, it did turn into rapid enemy clicking before your bots died. I also wish that there was a bit more to do.

A very interesting concept! I just wish there was a way to know what can be clicked on, as I usually clicked around randomly. I also wish that it was possible to see the ending of the story without scrolling through a big list of all the story you've already experienced. Other than that, it was a great game with great stories!

It's a very unique game! I wish there was a bit more for the player to do; the best tactic I found was to spam the restless type until they filled the screen and wait until enemies spawned on top of the player and I died. That's the only problem I could find; a very well made game!

Thank you for telling me that! I'll certainly take a look into it!

It's a simple story based game! I enjoyed it! I just wish there was a bit more to do in it; it's super short.

A pretty simple and fun game! It felt slow in the beginning, but fast towards the end. After a few buildings, you reached a point where you pretty much just won the game as you get resources quick enough that you can keep placing down buildings. I also felt that the AI should have been more of a factor, it felt as though I should just place the building I was already planning to place in a different spot as opposed to dropping what I'm doing and figuring out how to get a build there.

A super unique concept for a game! I just wished there was more content in it.

A short and fun game with a nice amount of potential! The secrets were a nice change of pace between the constant attempts at levels. They helped make it feel a bit more lived in and added a layer of story. I wish they had a bit more to tell where they were though. The game also might have needed a bit more play testing and polish; some of the later levels are a bit too hard and the blind jumps were not very enjoyable.

It's a pretty nice game, certainly similar to the impossible quiz. I think it needed to ease the player into what they can do. For example, I would never have guessed you could use the arrow keys to get the seeds without the walk through.

It's quite the interesting concept! It was quite good, though hard to figure out what you needed to do at times. As many others have said, it can become trial and error. It's likely due to both the lying AI and that we don't know what the wires do, so we don't have enough information to figure some things out on our own.

A nice game. It was a bit hard and confusing to understand where Tommy was and where he was going to go next, but once I figured that out, it was quite fun to navigate!

A very fun and well polished game! Reacting to the traps is hard sometimes, which made me switch my play style to being more up front and risky, though I think that only made it more fun!

It was quite a nice and polished game! I enjoyed testing out a few switches and using the robot to make it all come together! The only problems were that some of the jumps felt a little unfair with how dark it was so I couldn't see them before I fell down them, and I had a bit of trouble figuring out what to do for the last section. Great game overall!

My best is wave 16!