Thanks for the follow-up message! You're right that it's hard to read tone for text comments, we definitely missed the tongue-in-cheek since we actually get the question often about why we can't have more features/assets in our games π It's unfortunate to hear that our use of "respectfully" came off as testy and defensive because that was not our intention. For us, we thought we were stating unemotional facts of how we operate. From our perspective, it could've been misread even if we didn't include the word "respectfully" π So in attempts to avoid misinterpreting text, we're trying to use emojis this time to help convey tone π
In regards to being bigger than our description, we're not sure how that interpretation came about? π΅βπ« Our studio is a team of only three women working on our games full-time and we show our office space & faces in behind-the-scenes content we release. While we do rotate in and out 1-2 interns during key periods like paid summer internships with a local university, they're not full-time employees though. Either way, we mentioned the financial situation because we hope it helps explain why we scope our games the way we do because of our employees being on W2s. Factoring in cost of living for the number of people we have on our team, one can do a back of the envelope estimate of how much it costs to make a game - which one can see that a $10-13K Kickstarter won't even cover minimum wage for our teamβs project that started development since 2023 π
Anyways, we appreciate you backing the Kickstarter! β¨ It makes sense why you prefer downloading demos given your internet situation!