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Kyo

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A member registered Mar 08, 2022 · View creator page →

Creator of

Recent community posts

No, not yet. I planned on it, but it should't be available everywhere. Unfortunately I didn't have enough time to do a second tree-design that doesn't look as.. jumpable xD So I had to use the platform trees even for non-jump-through-trees.
The prototype is far from perfect - or even really finished, but I'm glad it works for you now~
Thank you for playing!

well, there are some performance issues when played on laptops. But you should still be able to move the character..
I'm sorry, I don't know how to solve the issue for you >_<

It works fine on my end. What device are you playing on?

Thanks~

Thank you!

Definitely not a misery! 

Very well executed theme! Nice style and fun gameplay~

cursed. entirely cursed.
But really cool!
Thanks for the nightmares! <3 xD

Awesome style and artworks! The story is cute and lovely grim~

so cute! Mega illustriert!

Your score is impressive as well! Thank you~ <3

sure!
I added them~

Thank you very much for your comment and your feedback!

you're right, the design of the trees suggests that you can jump on top of all the flat surfaces on it. I designed them with that intention, but being able to land on every treetop was kind of hindering in some narrow spaces of the map or it became too easy to get through the level. Since I didn't have enough time to redesign/change them before the deadline, it had to stay like that.
I'll definitely design more trees and more variations in the future and pay more attention on the placing.

The non-solid bridges were probably those on the left side above the buildings on the first map?
Everything above the spawn area and the path to the forest map doesn't really have a purpose yet and is only accessible for testing (and seeing how curious the players are~).
It's part of the village that I wasn't able to finish in time.
Nice to know that you've been up there~ 
But yeah, the logs on the chain would've been the way up to the top area :)

Ah and yes, the drain of the dash-bar is disabled in the first map to show the movement and let players test it out without having to collect the orbs first (this prototype was a version for presentation).
It should be working on the second map though!

Again, thank you very much for you feedback and for playing my little prototype! ❤

Really cool game! 
Awesome pixel art, nice gameplay and good atmosphere~
Respect on making such a good game in this small amount of time! And it's your first one too!