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NoEye-Soft

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A member registered Feb 26, 2018 · View creator page →

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You can play this new ver on Steam in the beta test brach: NO-SKIN Demo > Properties > Betas > 0.6_betatest

Thank you for your support <3

Thank you for your feedback <3

Thank you for your kind words! I can't spoil too much but that style was originally intended for something different, so it will be in the game in one way or another

Can't spoil anything, but the acquired actions will probably work like this in the future: once unlocked, they won't be forgotten if you return to a previous area

Thank you for your feedback and all your suggestions!

As you said, I believe this mechanic offers more strategic depth:

-the bonuses (attack and accuracy) you get for weapons are permanent and stay even if you change weapons

-having to switch weapons creates a perfect risk/reward situation: is it worth getting a new effect or higher attack in exchange for losing some accuracy or maybe an interesting effect?

That said, I find the idea of weapon switching interesting, and I'm sorry you found it frustrating. Thank you for your feedback!

Thank you for your feedback! Right now, the moon shows the upgrades even after they've all been purchased to remind the player of the additions they've unlocked. I thought it would be strange to never show the list again. Additionally, an option to enable/disable upgrades will likely be added. I understand that right now it’s a bit annoying to go through that screen at the start of every new run

Thank you for your detailed feedback. Here are some answers:

  • Luna is meant to be op. As for Root, I don't want to buff her too much because she already seems too op for some players. Her route is intended to be a very challenging experience
  • Snake Scales is a much stronger item than it might seem, you just need to know how to use it. However, I understand that the unique mechanic of Snake Eyes can be frustrating the first time you encounter her
  • The interactions that require items (like the hunter knife and dagger48) are something I've been working on for a while, but it requires much more time than this small update
  • The way lunar fragments are spent will be managed differently in the final game ofc

The graphics were reverted to the previous style. I think adding an option to turn off damage indicator is a good idea, thank you

Thank you for your feedback. The graphics were reverted to the previous style. As for the balance changes, while of course not everything is 100% balanced, I think that the game now offers a lot more different strategies to win a run (fish shop is more viable, guns are stronger, must-have frog items are now optional), whereas previously there was only one strategy that practically guaranteed victory. The fossil was way too strong in the old version and guaranteed a 100% advantage over not having it in your party

Savefile is located in "c:\users\username\AppData\Local", and the 0.3 file is named "NO_SKIN_ver0.3". To make it compatible with Steam, you just need to rename it to "NO_SKIN_ver0.4". There's no need to replace the files in the Steam folder

There have been many complaints about the new graphical style, and I haven't made a decision on it yet. While a toggle for the current version is definitely possible, it would likely be almost impossible to implement for all the assets in the final game, because the graphical change is also meant to allow for greater variety in the design of future enemies and characters

Thank you for your feedback! I'm sorry to hear that you have vision problems, and I will do my best to make the game as accessible as possible

Unfortunately, I don't think there's a wiki for the game yet. There are a bunch of yt videos that answer your questions

Thank you for your feedback on the Rosary text, I will make it clearer. The release date is planned for the end of the year, but I'm not 100% sure if I might need some extra time

Sorry about that! It was fixed, you just need to redownload the game

First of all, thank you for your feedback! The difficulty is too low right now for two reasons:

  • Obviously, everything isn’t perfectly balanced yet
  • Since the game isn’t complete, the final and most challenging part is still missing

The final game will definitely be much harder! (And it'll be possible to play at different difficulty levels)

That was a bug, thank you for reporting! Just uploaded a new ver with the fixed escape chance

Sorry about that! The bug has been fixed, you just need to re-download the game (and yes, it happens if you use Root)

I'm sorry to hear that, but it's totally understandable

Grazie mille Jack :)

Hey, for some reason itch don't send me the notification. Thank you for your huge support <3

I don't think there would be that many people interested in a Patreon

Thank you, updates are coming soon :)

<3

Probably not, I think the controls would be really uncomfortable

Thank you! I hope the final game will meet your expectations

No official discord, but there're a bunch of fanmade ones

<3

I hope that too!

Thanks for playing! An option to remove the flashing lights will be added soon :)

The OST right now ofc isn't definitive or complete, which is why it hasn't been released yet

Thank you :D

Yes! You just have to go to "c:\users\user\AppData\Local" and copy the file named "NO_SKIN_ver04"

Grazie mille!

Thank you, I'm really glad you appreciated it

Wow, thank you for your support and your kind words <3

My goal is to make the dialogues as adaptive as possible, in fact in the next update, Luna will differentiate between Root and Noire. Thanks for the suggestion about the skull horse

Thank you for your feedback! Luna is designed to be op, and it's intentional that the first extra damage isn't inflicted if the attack misses (but this might change in the future). Regarding the dialogues, yes, there will be many more interactions in the future