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NoEye-Soft

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A member registered Feb 26, 2018 · View creator page →

Creator of

Recent community posts

I've already shown some weapons other than guns and blades that will be in the full game. For now, I prefer not to reveal whether there will be other playable characters!

Luna was designed to be one of the last things you unlock in the current version of the game. I liked the idea of allowing players to experiment freely and discover all the remaining content without too much frustration. It's meant to be a sort of "god mode"

Thank you for your feedback! Cigarettes might seem like a terrible item, but they can be obtained in large quantities from a very weak enemy. Plus, they can be used to escape from bosses or to deal damage thanks to an upgrade. I'm currently testing if they need a slight buff

Thank you so much for your art <3 I especially love the little items around her, it's such a nice detail!

Thank you for your feedback!

-The cult robe may seem useless, but it actually hides a very unique interaction!
-Placing dagger no.48 in the third area probably weakened it a bit too much. It will definitely be buffed/the game will be balanced to make it an interesting choice again

I uploaded a small update a while ago(0.6.1) which fixes some bugs/typo

Oh, this bug should already be fixed! If you downloaded the game a while ago, just re-download it to fix the bug. Otherwise, I might have forgotten to upload the updated version here on itch

Thank you for your feedback! Yeah, the inventory becomes quite awkward when you have many items. It's possible to scroll quickly by holding up/down but it still feels a bit awkward. I don't like the idea of having items sorted/stacked because there are mechanics that rely on the order of items in the inventory. I'll try to come up with something

The next update will be the 1.0 release, which is why it's taking longer than usual. There's no official release date yet, but it's planned for early 2025. I'm really glad you've enjoyed the game so far and I hope you'll like the final version as well!

Thank you for your review! The diary pages after Rugs are just placeholders ofc. I hope that the final version will fix the issues you pointed out, as I’m already working on things like the lack of interesting elements in the first run and the unexpected events

Contact me via email so we can discuss this issue in detail! noeyesoft@gmail.com

A masterclass in terms of atmosphere, art style and storytelling. And the gameplay is much more original than the classic "run from the monster"

The ability to gain mutations is tied to Root's gun, if you switch ranged weapon the ability is lost. If this isn't the case let me know and I'll check for any bugs

Sorry to hear that! If you had to start over, it seems like the save file got deleted, though I'm not sure what could have caused it. Thanks for reporting it, and I’m really sorry you had to start again from beginning

Here's an answer I gave to a similar question: "Previous saves are intentionally not compatible with version 0.6, as it has a different progression that would be "spoiled" by having completed save files. If you really want to use your old saves in 0.6, you can copy the contents of the "NO_SKIN_ver04" folder(located in C:/Users/<User Name>/AppData/Local/) into the "NO_SKIN_ver06" folder(in the same location)"

Characters always say the same thing during the same battle because they have different dialogue when you encounter them later. I really like the idea that characters provide new information the next time you meet them, and that it's not possible to read all the dialogue in the first encounter. In addition, there are special situations that can trigger different dialogues. However, thank you for your feedback! I hope to create as many dialogues as possible for the individual enemies

Thank you for your detailed feedback!

Thank you for the kind words <3

Previous saves are intentionally not compatible with version 0.6, as it has a different progression that would be "spoiled" by having completed save files. If you really want to use your old saves in 0.6, you can copy the contents of the "NO_SKIN_ver04" folder(located in C:/Users/<User Name>/AppData/Local/) into the "NO_SKIN_ver06" folder(in the same location)

They've always been unlockable ;)

I tested the scenario you described and this is what happens:

-The enemy hits you, reducing your hp to zero

-The poison deals damage (but your hp are already at zero)

-At this point, you come back to life using a resurrection (only one)

Everything seems to be working correctly, but I'll do more tests in the future

Can't be sure rn, but it'll probably be less than 10 bucks

<3

As I mentioned earlier, you can play this new ver on Steam in the beta test brach: NO-SKIN Demo > Properties > Betas > 0.6_betatest

I'll do my best to release the 1.0 near the end of the year

Thank you for your report! I'm working on a hotfix to release asap

You can play this new ver on Steam in the beta test brach: NO-SKIN Demo > Properties > Betas > 0.6_betatest

Thank you for your support <3

Thank you for your feedback <3

Thank you for your kind words! I can't spoil too much but that style was originally intended for something different, so it will be in the game in one way or another

Can't spoil anything, but the acquired actions will probably work like this in the future: once unlocked, they won't be forgotten if you return to a previous area

Thank you for your feedback and all your suggestions!

As you said, I believe this mechanic offers more strategic depth:

-the bonuses (attack and accuracy) you get for weapons are permanent and stay even if you change weapons

-having to switch weapons creates a perfect risk/reward situation: is it worth getting a new effect or higher attack in exchange for losing some accuracy or maybe an interesting effect?

That said, I find the idea of weapon switching interesting, and I'm sorry you found it frustrating. Thank you for your feedback!

Thank you for your feedback! Right now, the moon shows the upgrades even after they've all been purchased to remind the player of the additions they've unlocked. I thought it would be strange to never show the list again. Additionally, an option to enable/disable upgrades will likely be added. I understand that right now it’s a bit annoying to go through that screen at the start of every new run

Thank you for your detailed feedback. Here are some answers:

  • Luna is meant to be op. As for Root, I don't want to buff her too much because she already seems too op for some players. Her route is intended to be a very challenging experience
  • Snake Scales is a much stronger item than it might seem, you just need to know how to use it. However, I understand that the unique mechanic of Snake Eyes can be frustrating the first time you encounter her
  • The interactions that require items (like the hunter knife and dagger48) are something I've been working on for a while, but it requires much more time than this small update
  • The way lunar fragments are spent will be managed differently in the final game ofc

The graphics were reverted to the previous style. I think adding an option to turn off damage indicator is a good idea, thank you

Thank you for your feedback. The graphics were reverted to the previous style. As for the balance changes, while of course not everything is 100% balanced, I think that the game now offers a lot more different strategies to win a run (fish shop is more viable, guns are stronger, must-have frog items are now optional), whereas previously there was only one strategy that practically guaranteed victory. The fossil was way too strong in the old version and guaranteed a 100% advantage over not having it in your party

Savefile is located in "c:\users\username\AppData\Local", and the 0.3 file is named "NO_SKIN_ver0.3". To make it compatible with Steam, you just need to rename it to "NO_SKIN_ver0.4". There's no need to replace the files in the Steam folder

There have been many complaints about the new graphical style, and I haven't made a decision on it yet. While a toggle for the current version is definitely possible, it would likely be almost impossible to implement for all the assets in the final game, because the graphical change is also meant to allow for greater variety in the design of future enemies and characters

Thank you for your feedback! I'm sorry to hear that you have vision problems, and I will do my best to make the game as accessible as possible