Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[No]Hero

6
Posts
49
Followers
12
Following
A member registered Jan 25, 2021 · View creator page →

Creator of

Recent community posts

If I understand your question correctly -

The current plan is that the "New" version (once complete) would include new and significantly improved functions/features (incl mouse support), and Users would need to purchase/download the newest version to use each newly added/improved feature. The reason for this is because we will be building this 'from the ground, up' using all the newest approaches that C3 has to offer.

Regarding Purchases: While we haven't figured out (or even discussed) the logistics yet, if possible we will offer the "New" version at a largely-discounted price to anyone who had purchased in the past.

It's also possible that depending on the complexity of adding Mouse Support, it could be backward-compatible, in which case it could be released as a free update to the earlier version of NeroEngine - at no additional cost.
This would only be possible if the existing engine code requires no further changes/revisions, as we can't spare the time to backtrack and make large-scale edits to the current NeroEngine.

*Please Note: It's still early in our design/dev process and we are a small team, so unfortunately we can't confirm ANY features until they have had some time in development and test!

These are all great questions! Please let us know if there is anything else you need.

At this time, we haven't implemented Click2Move functionality (on the current version), but this is a great idea!

A vastly updated version of the C3 NeroEngine is in development now, taking advantage of some of C3's new 3D functionality, so we can add this to the dev stream - it shouldn't be too much of  stretch to include this.

Hello! Thank you for the input - we'll take a look at the feasibility of updating the asset here with idle/sprint animations! As far as pricing, while it's impossible to give an exact amount at this time, it would likely require about as much as the original asset, so likely you're looking at a price around $15USD for a full pack including the walk, idle and sprint animations.

Hello! While we don't have as much time as we used to for active development - we're still available to answer questions and help support for any issues you might right into! One of the items we're taking a look at is cleaning and tightening the code for a 'final' C2 version and shifting focus to C3 only. Please let us know if you have any questions and we'll do our best to help.

Hi Wyatt, thanks for reaching out!

We originally released the [Nero Engine] for C3 due to there being a little 'more' that C3 allowed us to do. This involved parsing down and rewriting a LOT of what we were trying to do to get it into C2 at all - honestly the only reason we did a C2 build was that at the time Scirra required any Game Templates to include a C2 version.

*Keep in mind that Construct2 is now considered by Scirra to be at end-of-life - there will not be any more updates/support as of July 1st.
*We would personally, HIGHLY recommend Construct3 - the updates they're offering are night and day compared to C2, and it is ultimately worth it - don't let the 'yearly subscription' model throw you off, it's very worth what amounts to $8 per month (and you can cancel if you don't want to continue - there is NO pressure to continue, and we have even seen them refund charges if you're not happy).
*Some C2 license holders were granted a free 1st year of C3, linked to your original purchase account - be sure to check if that's available and reach out to Scirra if you need more info.

------------------

We DO intend to make some sweeping updates when/where possible, but due to time constraints and current projects we're not there yet - the time it will take will be many hours!

That said, we definitely understand if you're running into difficulty with the C2 build - we probably had the same issues ourselves. If you'd like to reach out at nhp.main@gmail.com and give some specifics, let's see if we can't get around some of the issues quickly!

Please let us know what else we can do to help!

------------------

-- [No]Hero

Thanks for the comment! Glad you enjoyed it - please let us know if you have any suggestions or questions! Cheers!