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mindhijacker

7
Posts
A member registered Dec 23, 2019 · View creator page →

Creator of

Recent community posts

The game is good, I think there should be more to the game:
- save. YES, the save.
- Inn can be something of the morale boost for the adventurers to return after risking their neck
- Party bonding, like the more they work with the more likely that they have better coordination (A knows what B would do or A doesn't know what C would want to attack)
- New classes?
- Town's reputation could be a nice thing (good rep== more skilled adventurers come in)
- Banish adventurers (I really hate that certain guy bailing even the mission is going very well)
- Training facility
- town event
There are more but these are the ones that I really want to see in the game

W for up, s for down, a for left, d for right. that is how normal for me, I have a distaste for turn around with a and d. For clarity, just in the description, you have to specific the movement go, otherwise, there is a confusion. 

Just add a triangle indicate where the player facing, the model feels ambiguity. a simple yellowish or some color that highlights. You can draw an circle for the triangle to move around

About the model part, you can repaint the whole mapping section within like 10-15 minutes. It is that cheap. I once attempted with my classmate while we worked around a 3D Unity game. I goofed around the modeling part for an object, you can grab a random background and slap it into the wrapping texture part. So you can create a golden satellite and a shiny silver one too. Which also helps a lot to distinguish things around. Also since your game is quite low graphic, you can cheat by doing so. Making games is about knowing cheap tricks to cut the costs not work hard. 

Your game is kinda the first game for me to review so I am quite sorry for using such harsh words. Except for the sounding part, that actually wanted to murder my ears literally. 

PS: reading this in calm tone, I am not angry or raging. I just spewed out my honest words

You just simply made a creative game format that I have never seen before hand which is the creative use for the limited frame dragging. That is the best part

This is a great game

Default sound effect just wants to murder me, default BG is not great(in volume and taste) , what is ambience used for?

Just 4-5 notes of looped guitar are much better than that.

Gameplay wise is horrible. Controls are janky too be used, just stick with normal 2D format movement would have been much greater experience or give me a god damn arrow of where I am facing. Player 1 and 2 are the same picture, How in the hell am I supposed to know which one is mine and which one is my partner's in the middle of bullet hell arena? focusing junks is already hard task but man, I have to stick my eyes to my character? Just try 2D man first man, like just simple 2D top down zombie shooter from like 2000s flash game era.

LD_54 submission. I expect flaming for my artstyle

(1 edit)

First off, I do not expect this game to become good. It is a prototype.

Secondly, this game is released solely for the purpose of testing. Any future mechanics or development involve with this game will never happen

Thirdly, my drawing sucks and I expect backlash.

BTW, all of the assets here are free to be used but you have to credit me for them.