I really like the concept, but the game should be more forgiving (especially since it's a jam game). There's some other details I'd change about the UI to make it more easily readable but those are minor things. Overall, solid game.
Nomig
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I liked the look you were going for, with the bright outlines and all, I feel like you still needed a bit more time (pun intended) to polish it a bit, maybe decide better what gets an outline (it makes it difficult to distinguish background from interactible platforms for example). Other than that, congrats, it's pretty good.
I really liked the how well suported the main mechanic is: the overlay, the slider on the bottom. The level design is also pretty good in idea, in particular the part with the TNT is super creative. That being said I found the game a bit too frustrating, and the time portal is very unforgiving (throwing you out when riding and object that is rising or if the platform you're standing on disappears for even the smallest amount of time. Also, if you have time, my game's mechanic is pretty much identical to yours.
Thanks, I agree that there should be some more instructions, but there was no time to design something that would teach you and look like it fit. The rewind mechanic very simply allows you to rewind an enemy and it's bullets, but that's perhaps not made all that clear due to the number of them present at any time.