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◎Akatsuki

12
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A member registered Jul 11, 2021 · View creator page →

Creator of

Recent community posts

Yeah, it kinda sucks.

But the best thing I can do under this kind of situation is well, keep updating game as usual and hope for the best.

I know, but the problem is somehow Steam's standard for early access game are way higher than a finished game, after considering my personal situation and discussion with my publisher, we decide to release it as it is.

I of course want to properly label my game, but I don't really want to play a game of "guess what I need to do" with Steam anymore.

Yes it will, but I haven't add them for now since I was dealing with some issue about Steam.

Every attack-triggered fence will cause softlock when you die after hitting the trigger, probably need to reset them after you died.
Other than that there's no big issue (aside from no saving, but hey, before SRAM, no game can be saved), the final axe knight is very cool.

Got it!
Yea that might be the result of me testing that boss fight too much.

Oh, the "Muri" difficulty, eh?

Well, that part...... it's my fault that I forgot to add a big, obvious warning or lock it up before you complete the hard difficulty.

I'll add a warning like "this difficulty is not even fair or functional" in the next update, thanks for the feedback!

(1 edit)

Ight it's fixed!

Got it, checking it right now.......
It's a bug caused by some missing dialog file.
Will be fixed in the next update!

It'll only works if you get the NSFW version, but basically it changes some graphic to a R-18G version, but for now it only changes some interactive things in 3-1.

Ah yes, the famous hard-hitting squids, I should make the projectile of the Mortar squid "killable" by player's attack as well!

Sword squids are also nerfed in this version as well and thanks for the comment!

Hello! the following glyph is missing in Traditional Chinese:

撐(6490)

(1 edit)

Thanks! 

About that flower, since its attack mechanism is different than her, I won't add grab attack on it.

But I did have a plan which you could stun it during its tongue attack...