Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Normal_Person2_0

108
Posts
11
Topics
80
Followers
5
Following
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

I would suggest luring Baldi around the floor, making him go somewhere you can easily dodge from. Other than that, I'm very sorry for the difficulty spike!

I've originally planned this fangame to support all Gameboy models until I've realized that its poor performance on both DMG and Super Gameboy models wouldn't be an enjoyable experience, so I've added a lock-out screen & Super Gameboy border to highlight the fact. Since some emulators allow Super Gameboy borders to be displayed while playing in GBC mode, I believe that's where the issue is coming from.

A true fix for this is to either port the fangame to GB Studio 4 where the ROM can truly be set in "color only", or remove the Super Gameboy border altogether. (Editing the ROM's code may also work, though I'm not sure how as it's built from GB Studio's own ROM exporting option.)

Maybe I'll make a somewhat updated version of this fangame that fixes this issue, but that'll be for another day. Thanks for the help though!

The ROM's format is .gbc so it should've been recognized as such, same with the web version. Other than that, I have no idea why it does that.

Press Select at the main title screen and select the "Settings" option to select the tutorial.

It should run fine on any emulator. This could be an issue on your end and I don't know how to help with that, but you can use other emulators to play it on.

This could be an issue on your end, the web version somehow works fine for me. You may need to download the ROM and play it on an emulator, I don't know how or why this problem is happening to others.

Play through Baldi's Gameboy Moment and lose all of your lives in the final space battle with Baldi to unlock Baldi's Space Nightmare.

I have that punishment be there to unlock Baldi's Space Nightmare if you've lost all of your lives in the Baldi boss fight. I should've removed the punishment and have it return you to the title screen but as the fangame is complete, it's going to have stay that way, sorry!

Thanks! I've keep the floor's layouts as small as possible to prevent anyone from taking too much time to complete it, especially when escaping the 2nd floor.

Ok, I will do that!

Thanks once again for playing my fangame! Also the reason why the game slows down a lot in the boss fights is because Null keeps on updating his scripts whenever he's stuck in a corner, forcing you to move farther or closer to him in order for him to get unstuck, making the game run normal again, I don't know how to fix it so I've leave it alone. Also, every instance of Null in the game is removed after getting the true ending. Also, every ending in the game ends with Baldi kidnapping the player so that the 'story' can continue in Baldi Rooms.

Thanks for playing, you're welcome!

I've forgot to tell you that you'll also need to avoid collecting any books in the 4th book 'minigame' on the second floor as well.

You should also anger Baldi in the 3rd book on the first floor, and the 2nd book on the second floor to get the secret ending.

To unlock the extra mode, it requires you to encounter Null in Baldi Builder first, via secret chunk, 0̸̧̡͈̣͙͔̼͇̈́͊͊́̒̽͛̔̕͘͝6̸̰͕͉͌̑́̽̿̌̇͜6̶̨̿́͂̽͑̽̓̓̇̓͝6̵̼̟̘̰͓̝͖͚̍̋̎̏́́͐̓̄̆̿̌̀̕͝͝͝

and then Baldi's Gameboy Moment via secret ending.

Thanks for playing! I've also forgotten to mention this but, there isn't an 'ending' to Baldi's Space Nightmare since that's more like a little side quest to play Baldi's Gameboy Moment again, hence the word nightmare. So you don't have to collect 32,767 books, collecting at least 99 books should allow you to play Baldi's Gameboy Moment again though.

Ok, thanks!

Thanks for playing it!

That was intentional, it was to prevent Baldi from being stuck in a corner since the player can outrun him. So if the player got Baldi stuck in a corner and moved far away enough, he'll move through the walls to get unstuck.

Ok, I'll add a cooldown to the rulers!

Ok, thanks!

I've added you to the list, now!

(1 edit)

I'll consider joining, thanks!

Thanks!

I think one of the files weren't downloaded correctly or verified. You should probably redownload the decompile or verify its files. If it still gives you that error, you could search online for help.

Glad you like it!

Is it blocked by Windows, detecting a false virus? Or is it your Windows model that doesn't run the decompile.

What version are you using? The browser, Windows, MacOS, or Linux version?

Thanks!

Well, I am going to remaster it in Normal_Person2_0's Decompile Collection.

Thanks!

When I was developing Baldi Rooms, I couldn't figure out why I cannot win after collecting 9 notebooks. But then I restarted and recollected a few notebooks to find out that I can escape. This is odd to me since I have added exits and coded the scripts so that you can escape after collecting a certain amount of notebooks, the thing is however, I have purposefully locked the game mode to endless, which meant that notebooks will respawn after a certain amount of time, I have done this for the gameplay to be more of a survive the time type, I believe this is where the bug occurred.


I don't know if Arts And Crafters is in Baldi Rooms but I am sure that 1st Prize is in it, I just think you didn't see him in your playthrough.


Also, even though this is the last update, I will look to remaster Baldi Rooms in Normal_Person2_0's Decompile Collection. In the remaster, I'll rework It's a bully's positions and think of a way to improve the usage of the yellow door lock. Thanks for your suggestion!

I don't know how to port it to android, I am sorry!

That might take a while.

(1 edit)

The other decompile modes will come out one at a time (, hopefully per month), which means that it'll take a few months for me to remaster all of my decompiles.

Thanks for asking!

Thanks for playing!

I'll look into it, thanks!

Those are good! I'll be sure to credit you in the next update!

Thanks for playing!