I would suggest luring Baldi around the floor, making him go somewhere you can easily dodge from. Other than that, I'm very sorry for the difficulty spike!
Normal_Person2_0
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I've originally planned this fangame to support all Gameboy models until I've realized that its poor performance on both DMG and Super Gameboy models wouldn't be an enjoyable experience, so I've added a lock-out screen & Super Gameboy border to highlight the fact. Since some emulators allow Super Gameboy borders to be displayed while playing in GBC mode, I believe that's where the issue is coming from.
A true fix for this is to either port the fangame to GB Studio 4 where the ROM can truly be set in "color only", or remove the Super Gameboy border altogether. (Editing the ROM's code may also work, though I'm not sure how as it's built from GB Studio's own ROM exporting option.)
Maybe I'll make a somewhat updated version of this fangame that fixes this issue, but that'll be for another day. Thanks for the help though!
Thanks once again for playing my fangame! Also the reason why the game slows down a lot in the boss fights is because Null keeps on updating his scripts whenever he's stuck in a corner, forcing you to move farther or closer to him in order for him to get unstuck, making the game run normal again, I don't know how to fix it so I've leave it alone. Also, every instance of Null in the game is removed after getting the true ending. Also, every ending in the game ends with Baldi kidnapping the player so that the 'story' can continue in Baldi Rooms.
Thanks for playing! I've also forgotten to mention this but, there isn't an 'ending' to Baldi's Space Nightmare since that's more like a little side quest to play Baldi's Gameboy Moment again, hence the word nightmare. So you don't have to collect 32,767 books, collecting at least 99 books should allow you to play Baldi's Gameboy Moment again though.
When I was developing Baldi Rooms, I couldn't figure out why I cannot win after collecting 9 notebooks. But then I restarted and recollected a few notebooks to find out that I can escape. This is odd to me since I have added exits and coded the scripts so that you can escape after collecting a certain amount of notebooks, the thing is however, I have purposefully locked the game mode to endless, which meant that notebooks will respawn after a certain amount of time, I have done this for the gameplay to be more of a survive the time type, I believe this is where the bug occurred.
I don't know if Arts And Crafters is in Baldi Rooms but I am sure that 1st Prize is in it, I just think you didn't see him in your playthrough.
Also, even though this is the last update, I will look to remaster Baldi Rooms in Normal_Person2_0's Decompile Collection. In the remaster, I'll rework It's a bully's positions and think of a way to improve the usage of the yellow door lock. Thanks for your suggestion!