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Northward Compass

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A member registered Feb 19, 2018 · View creator page →

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Thank you so much for featuring us, and the kind words. You are awesome!

Thank you! We had a ton of fun working with it all.

You know, it's a bit funny. We were so focused on getting things put together for the deadline that we completely missed the instructions until we read your comment. Sorry about that! When we send out the next release it will have a "How to Play" page. Thank you!

Thank you! We had a lot of fun with the music and sound. It was a great chance to explore some new things and see if we could make it all blend together.  

Thank you! And yes! Animating the enemies was definitely on the list, we just ran out of time. We did a quick spin through it trying to animate the legs in code and they just looked awful. It even dropped the legs into the ground which made the rest of the creature follow along. It was pretty helpful as a player when none of the enemies could even make it to you. 

Thanks for your feedback, it's really appreciated. Your first instinct was right, the color of the orbs does deliver more damage if you match up the enemy's color. Unfortunately we still have a little bit of work to do on balancing, because whether you deliver 1 or 2 points of damage to an enemy with 1 hit point, they're still equally dead. =) But it does matter a bit more to the longer "replicators". If you hit them with the wrong color they multiply. 

Your feedback on the glitchy interface is good stuff, too. Thank you!

This is a really slick game. My only feedback is that on a laptop with trackpad it's a bit hard to swivel and keep up. Being able to spin with arrow keys or some other mechanism would have been really helpful. Awesome job here.