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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Sure! ^^
This is Liv:

You find her around the middle of the demo, and she can randomly appear in dungeons afterwards (or is permanently available after you beat the demo)

Yes, it would be valid! I'm only looking at the total donated for this, so this works!

Thank you very much for considering it! ^^

At this point in the game your best bet would be to go back to the forest to level up, but it would probably take a bit... It might be better to continue the story, you'll get more opportunities to level up and rank up soon ^^

Sorry about that... I'll see what I can do about adding a better explanation soon!

And thank you ^^

I'm sorry for the delay, for some reason I stopped getting notifications from itchio!

Thank you very much, I'm glad! ^^
Some stuff will be rebalanced in the future. The harder optional puzzles will probably stay as they are, but I'm planning on adding a way to help the find some secrets at some point

I'm sorry for the delay, for some reason I stopped getting notifications from itchio!

As chogathbr64 said you can unlock characters through Liv. You can add them to your party by clicking on the card next to the clocks in save rooms after you reach Biscotti ^^

I'm sorry for the delay, for some reason I stopped getting notifications from itchio!

Thank you very much!
There will be a 6th rank in the final release yes ^^
Plant girl isn't in this demo, she'll be added in a future version ^^

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You can save by clicking on the big clock in save rooms!

In Sablee, you can find a save room close to the beach:


This will very probably be a thing at some point in the future yes! ^^

Yes! It's a massive update ^^

There's more characters, areas, items, shapes, puzzles, an actual story, improved system, and more. It takes 15 to 20 hours to get to the end of the demo, and more if you want to 100% ^^

Now this I can agree with! lol

BOOBA

It's ok! It was totally understandable ^^

It's definitely a bit silly to keep "Goza" now that I know this, even if it's not a big issue lol

Huh, I had no idea lol
But well, looking up "difference between ecchi and hentai" does seem to correspond to what I had in mind now, generally speaking. I'll stick with it for the time being at least since it'll save me some trouble, but it's still good to know! I'll keep this in mind and if something better/clearer comes to me, I'll change it then!

Thank you ^^

The Yellow Seal is in the Night dome, and the Night Dome is accessed through the Rietti plains, above the forest entrance ^^

That's fair, I think this differentiation is more made in the west.

I just couldn't think of a snappier way to explain this ^^

lmao I see. Hmm, might have to change that then lol

The difficulty is definitely a hard thing to balance. Some find the game too hard to the point where even the easiest difficulty is tough, while others can breeze through it without issues... I definitely want the game to get harder as the story progresses, but this also means the game should be easier near the start (or at least, the mandatory fights). I do want extra hard optional fights too ^^
Thank you for bringing this up though, it can be easy to forget that some want an actual challenge!

For the Auria Tower triangle, there will be more opportunities to get it later in the story! ^^

Thank you very much, I'm glad you enjoyed the game! :B

Technically yes, it's possible to find a few before then. Not that you need them for the fight necessarily!

I'll also rebalance item location in the future though, so this might change.

Thank you very much!

I haven't received other reports about Kitsune but there's room for improvement when it comes to balance, without a doubt. I'll keep that in mind and take another look at her!

Kitsune does have a resistance to purple spells. There is a "Resist" graphic that shows when using a purple spell on her, but I have yet to add special SFX for resistances and weaknesses so this might have played a role.

I also recommend using Witch cards as they're a small quick free heal and can give you some new options! Vuu's Veomea is also very powerful and great against Shapes ^^

If you don't have combo spells equipped, I'd recommend using at least one if you've got any in your inventory.

For the mushroom puzzles, you will need to find the correct colors clue with the corresponding symbol. You also need to use SMASH, and I recommend you use your color guide too ^^

I'm not sure I understand, but the walkthrough has the solution for the mushroom puzzles! Or is it that Patreon does not work for you?

Feel free to send a screenshot too!

lol I'm glad you like it!

I do want to add more booba content in the future ^^

You need to go to the abandoned house in the north east part of Biscotti! ^^

There are a few other steps after. You can find a walkthrough here: https://www.patreon.com/posts/119207938

BOOBA

lol thank ye! :B

lol

Long live the booba!

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I'm not sure in what way exactly, but there will be a better way to get them yes ^^

I would like to add them in the demo version asap, but it will take a bit of time ^^

First of all, thank you so much for the in depth review! I'm glad you enjoyed the game enough to take the time to write it all ^^

I'll do my best to answer some things!

- Rose's tattoo
It does directly turn into the claws! I'll have more opportunities to talk more about it later, probably through party events which will let the characters interact between each other about all sort of things. It'll be a great way to touch on minor lore elements ^^

- Less dialogue near the end
For sure! I want at least one more cutscene after you save Biscotti, and once again party events will also help with this once more are implemented. There are only a few in the game currently and almost all are non optional, like when Rose first talks about her tattoo.

- The fei crystals floating about in the underwater dungeon are a bit distracting
Mmh... A variant without the symbol could help, but there are also a few puzzles where some of the petals are somewhat hidden. I could even have cases where the puzzle itself is hidden later, but seeing symbols on the petals with symbols would prevent that. I'll see what I can do, but I might end up leaving them as is!

- Secret detector
Something like this is planned! It might have to do with Tril ^^

- Constellations and cannons
Will do! I know how to help with that ^^

- Witch cards
I agree that these aren't as good as they could be. I do have ideas on how to improve them and make switching to a different character a better option, but this will have to wait a bit before it's actually implemented ^^

- Alternate left/right mouse
This can actually be done! There is an option for it in the settings ^^

- 'Rank Lock' isn't immediately descriptive
That's fair... I do have the '?' button giving you more info about it, but I'll update it if I can find a satisfying alternative ^^

- More granularity would also help; locking rank appearance per witch etc
Once again only explained through the '?' button on the spellcard menu, this is what the '+' and '-' are for! You can choose your favorite rank (purely graphical change). This among a few other mechanics will also be properly explained later.

I actually fixed some of the issues you mentioned, like Heartcarrots and dragging Tril, in the newest update from 2 days ago!
More generally there is definitely room for improvement balance wise, I made sure to increase the amount of received magi in the latest updates but I'll probably make more changes later, including chest contents, the rate at which alchemy recipes are found (and which ones), shop selections, encounter rates and a lot more. Though this might have to wait until the game is in a bit less of a WIP state so I can make more definitive decisions.
Shape fights will mostly rely on Shape variety and new Shapes as you said, though I do have a few ideas about these too for later.
And, ironically enough, I also feel like there isn't enough BE content currently. I'm working on this (chibi sprites BE and more) but of course this will take a bit of time, especially given I'm juggling with quite a few tasks since the release. But it'll happen! ^^

Thank you again! I've taken notes and will make sure to address as much of this as I can asap ^^

Sorry, I have no such plans!

Thank you very much!

I wouldn't say it's super popular in general. It has been difficult to get into contact with influencers, but I'm trying! I'm already very lucky that people like Natetheman223 and TannerOfTheNorth made videos about it ^^

I'm planning on adding dialogue after some rank ups as you said! It will be added later ^^

Having revived characters show up in the world could be cute too for sure!

Thank you! I wish I could go faster as well, but there's sadly no alternative... Though since I've been hiring artists, development has definitely sped up ^^

Nothing too crazy, we had a few disagreements and figured parting ways would be better for the both of us! I'm much more comfortable this way ^^

Thank you very much!

I've been working on QoL stuff so I'll see if I can hint at how to get a Jelly tentacle better, and maybe edit the drop rates a bit ^^

Correct, I have no plans for an Android version currently! Sorry

Debug mode gives you access to the room editor, the damage calculator, the debug room which lets you see any cutscene again, the ability to insta rank up anyone... A bunch of stuff I use to develop the game basically ^^

You can find a full list at the bottom of this post

Interesting!

Though other than the obvious spin up/right/down/left keys being set as the joystick/dpad, the rest is probably up to your own preference

Thank you!!! ^^

It's as you said! The idea was to show booba in this demo, but in the final game amplification will be spread out (and story relevant). I'm also looking into other ways to include more BE content so BE is a bit more frequent throughout the game ^^

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The whole BEW soundtrack could technically be played by a Genesis/Megadrive, so if it sounds similar, that's why! ^^

The SoR OSTs are amazing <3

Yep! They're the same ^^

It should be easier to travel if you activate Sneak mode (the icon with Vuu's face) ^^

I'll be looking into a temporary save system that lets you save anywhere but can only be loaded once (so you have to actually reach a save point later), though it might be some time before this is actually implemented if it's even possible...

I definitely recommend paying attention to the dialogue since it tells you what to do next, at least until I add this HUD element in a future version.

I responded to your email, should be all good ^^

That's really weird... Just to make double sure, did you defeat Cerelea?
If yes, could you send me a screenshot of the game while you're in Biscotti? If possible, could you also send me your save at nosebecc@gmail.com? It's located in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username.
Sorry for bothering you with this...

The HUD element is something I'd like to add in the future, it doesn't exist currently.