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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Woops, I deleted your follow up question by mistake.

You'll have to go to the BE_Witches folder in Appdata/Local and manually delete your save there!

This will all be in a the public demo coming out before the end of the year!

Thank you!

This is a very old demo that does have many flaws, the vast majority of which have been fixed in the newest patreon build, released just a few days ago. This current itch.io one was more of a proof of concept really ^^

A new public demo will be released in a few months, but it's patreon only currently!

I'm aiming for it to be ready within 2024! I don't have a date, but that's the plan ^^

Sadly unplugging/replugging headphones can cause the sound to stop playing, to my understanding this is a GameMaker issue that I don't have any control over...

The clock spinning forever bug has been fixed in newer builds though! I recommend playing on the latest one (V11) which was released just at the beginning of this month ^^

In any case, thank you for reporting this ^^

Oh, thanks a lot!
I'm glad you enjoyed the game this much! ^^

And from the looks of it, the version you played is the old demo too! There have been some massive changes (including an actual story), and every complaint you have have since been fixed (though there's always room for imrpovement of course). The newest build is available on Patreon only for now ($1) and I'm planning to have a public build released in a few months. You can expect a bunch of new excellent tracks too ^^

Thank you again!

BEST!!!

:B

Sorry I wasn't able to answer this sooner, I just noticed you tried asking on Patreon yesterday!

I did actually just add a secret command to accelerate this specific sequence in the new build that came out today! Pressing Enter + Middle click (the same that is used to skip cutscenes) once you get control of Vuu will increase her speed. Saves are not transferrable from V10 to V11, but I think it might be worth restarting for this one if you stopped there.

I'm glad you're enjoying it, and sorry you got stuck at that scene! I actually want to expand on the festival scene before that which will teach you how to use charged shots (hold right click), which is how you can defeat the monster. Charged shot at the head, attack while it's weakened, and so on.

If you really can't beat it, there is also a debug mode you can use. Debug mode is explained here https://www.patreon.com/posts/92141393
Basically, you'd have to toggle it on (left shift + enter + F2), press F9 in exploration, scroll up until #17, then click the scarecrow to activate that cutscene and continue from right after the fight. I would recommend toggling debug mode off after the cutscene.

So yeah, sorry about that, it will be improved in a future build! And thank you! ^^

Thank you!

Clearer explanations and a new hint system are actually what I've been working on this month! I'm sure these will make the game less overwhelming ^^

Thank you very much!

I'm afraid it's going to take a few more years, but I'll never give up on it, you can count on that ^^

Will do!
I'll make it more clear ^^

Thank you! I don't have a date for the full game, but I'm planning to release a public demo sometime this year.

As for the walkthrough, it's not actually written by me, but by a friend! Some parts will sadly become outdated for some time as progress is being made on the game.

Thank you so much! This means a lot ^^

I'll try to explain that a bit more clearly in the next build!

If you mean Fire gems, they are dropped by Imps!

I don't know which version of the game you're playing, but you can find a walkthrough here for the free itch.io version here: https://www.patreon.com/posts/walkthrough-by-33962675

There is also a new one for the patreon version here: https://www.patreon.com/posts/92141393

There will not be impreg!

Aah yeah, that'll do it.
There'll be a new demo on the 1st yeah! ^^

Glad we figured this out!

No problem! ^^

Aah, you're definitely on the wrong version yeah... I can't tell which one this is for sure since this is from before I started adding the version label in the bottom right, but it's definitely several builds old. Even the floor number in the bottom left is still here, that's been replaced by the area's current oyon colors in newer builds. There isn't really a reliable way to farm shards in that old build.
I'm sorry to say you very probably won't be able to transfer your save from this build to a newer one...

One thing you could do is grabbing the actual most recent demo (it's pinned on Patreon!), and making heavy use of the debug functions (which are explained here https://www.patreon.com/posts/92141393), but that's about all I got.

Really? That's odd... This is the most recent build.
There should also be a Shape card right there in the middle in that version, above the sign. If that's ok, could you send me a screenshot of what you see in this room? I'll also be able to check for your version number that way and make sure there was no confusion ^^

Thank you!

I just added the ability to control some of the forest puzzle with the keyboard for the next build. This will hopefully help a bit ^^

You should be able to trigger Shape fights infinitely in the room where you fought Nightmare! Additionally, pressing "M" in a fight with debug mode active will instantly win the fight. There will be more interesting ways to farm shards in the future but that's the best I got for now!

I'm not sure what you mean! Does downloading it and launching it not work?

In the Patreon demo enemies don't rank up. Instead, every enemy can be recruited through the Revival menu and ranked up like other playable characters!

If you've met Liv, she's the one who gives you access to Revival.

There should be a bomb button on your file in the file select screen, this will let you delete your save!

That being said, nothing is permanently missable. You'll be able to go back later ^^

It's not impossible technically, but I can't promise it. I'll look into it more once the game is further along ^^

No! Once the new public demo comes out, there won't be a cheat version anymore

It should still toggle debug mode on/off! You'll hear a jingle if you do it right.

This page has a file explaining debug functions : https://www.patreon.com/posts/92141393

I see! The second walkthrough link is the one you want then.
Jellies can drop Spiral sand, they're fought in the ocean. Make sure to reach a combo of 50 to guarantee a drop, or a combo of 100 if you can to guarantee two drops!

I don't know which version you're playing, but the relevant walkthrough will tell you where to get Spiral sand!

You'll need to drop Spiral sand onto it ^^

You can find a walkthrough here for the free itch.io version: https://www.patreon.com/posts/walkthrough-by-33962675

There is also a new one for the patreon version: https://www.patreon.com/posts/92141393

There are no plans for an Android port currently.

BEST! :B

The link works for me! You have to be a patron on patreon to access it though. If you are and it still isn't working, send me a DM there and we can figure it out!

Thank you!!! ^^

Nice! Glad it worked ^^
I did some changes related to the cursor calibration which should hopefully prevent this kind of issue from next build onwards. Thank you for the info!

Hello, thank you for the support! ^^

Mmh... I've never tried using a controller, so I can't say for sure if or how it's related.
Pressing tab will recalibrate the cursor at any point in the game. It could also be linked to your screen's resolution, the resolution you're playing the game at and whether you're playing in fullscreen or not.
This all works on my end, but rare cases like yours have been popping up every now and then and it's been hard for me to test and fix these particular cases. If that's ok, could you tell me your screen's resolution, the version of BE Witches you're playing, and the content of settings.ini in AppData\Local\BE_Witches___VERSIONNUMBER?
If recalibrating didn't work, deleting that same settings.ini file might do the trick.

Either way, I'll look into this! I just had an idea for something I could try, I'll give that a shot.

There is also a much more advanced Patreon demo! https://www.patreon.com/nosebecc

The game is still in active development ^^

I'm really sorry about that, a similar bug has been reported to me not long ago and fixing it is now my priority. It seems to be a rare bug that only occurs for a few people, though the other person didn't have the screen freeze at the end of fights but at other points in the game. The game still ran fine otherwise like you described.

This person seemed to have some luck mitigating that bug by pressing Ctrl + Esc, minimizing then clicking back into the game, but of course that's not a good enough fix and might not even work for everyone.

As for debug mode, you need to still be holding Enter and Left shift when pressing F2. Is that what you did?

If you can, sending me relevant screenshots (before the freeze, after the freeze, anything else that comes to mind) at nosebecc@gmail.com might help me figure out the bug!
In any case, I apologize once again. I'll do my best to have this fixed ASAP!

Thank you very much! ^^

I do plan to include more BE content in the game through the chibi sprites and writing, but also through a certain gameplay mechanic that has yet to be implemented. Though the game will probably remain somewhat slow at the start in that aspect since there is so much to introduce at first!

Thank you! I'll do my best ^^
Adding SFX should help making this kind of thing more obvious too. I'm planning for the next update on May 1st to have a bunch of said balance improvements!

And no problem, I feel like it's the least I can do! I really appreciate you reaching out and taking the time to tell me what you think works and what doesn't, it all adds up to make the game better in the end.

Sorry about that, I do plan on rebalancing a lot of fights. I was pressed for time and ended up making mistakes with some of the fights, especially by introducing too much at once and not properly explaining some mechanics. Fairies in partcular absorb green spells, so you might have been healing her accidentally.

Thank you! There's definitely work left to do. I also plan to add an easy mode eventually.

In the meantime though, the walkthrough does have both general and monsterg dependent tips!
https://www.patreon.com/posts/92141393