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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Debug mode is only available on the Patreon version, is that the one you're using?

1) First: Witch Swap

I definitely want to make this mechanic more useful. I think making it so it removes both buffs and debuffs could be interesting... It does give you a small heal currently, I could also increase that value. I'll keep thinking about it! ^^

2) Next one on the list: Cards (rebalances/reworks/new cards)

Balance still needs a lot of work for sure! There won't be as many spells available this early in the final game, their availablity and some of their stats will be rethought. Some spells will have evolved versions as well, and I do want a lot more variety and weird effects in the future too! I'll do my best :B

Also, the reason Nightmare didn't take damage from Earthquake is because she nullifies all yellow damage she receives ^^

3) Monstergirls's Unique Abilities.

No worries, they'll each have a unique skill in time! ^^

In Cerelea's case, I want hers to be Wall smasher, the same spell she uses when you face her. The more stone blocks destroyed, the more damage it deals

4) Reviving witches

That's completely fair! I've included a bunch of monstergirls to be revived, but there won't actually be this many this early in the final game. I'm also thinking about some way to make it easier to meet her as you said, which will help a lot ^^

5) Sidequests

This is indeed the very first (and currently, the only) quest in BEW! I know exactly what you mean. For the most part, I plan for most sidequests to relate to one or several playable characters. They'll be optional, but double as a way to learn more about the characters. They'll give some good rewards and in some cases be a criteria to rank up said characters. I have a bunch of ideas when it comes to this (including relating to Cha!), so no worries there, I'm confident! ^^

6) Cute little in-game details.

I love these little seemingly pointless things, so you can definnitely expect more of that too ^^

There will also be more party events that trigger as you explore under certain conditions. This is a very recent system so there are only a few non optional ones currently, but there'll be more!

7) Secrets and Rewards from them

Agreed! For now, I chose to make it so you only need 10 power orbs to rank up everyone, so you don't need to find all of them. In the future, quests or more obvious puzzles will be how you often most of them. The golden tree will have to do with a quest as well, so it won't stay this hard to find.


No worries, I really appreciate that you took the time to express all this! It will only help me make the game better ^^

A lot of these issues are due to the game being a WIP and "early" balance. I agree with pretty much everything you said and in most cases I have some sort of plan in mind, though it will be some time before I can implement it all. I'll get to it at some point, for sure!

nosebecc@gmail.com is an easy way to contact me, I guess I wouldn't mind sharing my discord handle there. I need to mention that I've been especially busy of late however, so even though I do my best to get back to everyone, it might take some time!

There is a walkthrough here, but it is only in english: https://www.patreon.com/posts/119207938


(Google translate)

這裡有一個演練,但只有英文:https://www.patreon.com/posts/119207938

Ah, fair enough!

Your characters will be revived once you save. There is also an item called a Heartchain link which can be used to revive a character anywhere, but you might not have access to it yet, I'm not sure.

Likewise there is also an item that instantly removes any fight on use, the Heart dummy, bought at the same shop as the Heartchain link. Or you can use Sneak mode (The button with Vuu's face, next to the map) to lower the encounter rate. Finally when walking into a room with an enemy encounter, you can always walk back the way you came from. In some cases this can allow you to walk around the encounter ^^

Thank you so much! ^^

I do plan to implement a fast travel system later, it will very probably be linked to the save rooms as you said :B

There's definitely a long going on in fights, making it as readable as possible has been a challenge for sure. I personally like when it feels overwhelming, but I'll keep trying to make it easier to follow the action/limit how much is happening.

Thank you again! I appreciate the constructive criticism, it helps a lot ^^

Aah I see!

lol she's basically more boob than Goblin at that point yeah. But she loves it, no worries :B

And keep in mind that everyone will get a 6th rank in the final game, too ^^

I recommend you take a look at the map in the ocean! This will help you deduce where to go next ^^

If you want, you can also find a walkthrough here

Thank you so much! I'm glad ^^

There is! You can check the "Rank lock" option in the settings.

The pirates are in the ocean, accessed by walking into the water all the way north of the starting village

(1 edit)

Good stuff! ^^

I love how each room has its own mechanics. And very nice booba of course! I somehow got the silicone test right.

Best of luck with development ^^

Ah, I'm sorry to hear that...

Lowering the difficulty will make these gear puzzles easier. You can lower the difficulty to 0.5, clear the puzzle, then raise it back to 1 if you'd like.

If you look at the keybinds in the settings menu, you'll see keys corresponding to the "Spin up" and "Spin down" actions. These keys can be used instead of the mouse wheel (or even in combination with the mouse wheel if you want to make it even easier).

The sign at the first gear puzzle does mention this, but I'll be adding hint events to re explain this at every gear puzzle if needed.

Sorry again, and I hope this helps!

Thank you so much! I'm happy you enjoyed it this much! ^^

I put a lot of effort into making the story progression feel natural while also introducing characters / concepts without having these feel forced. And yeah! Some characters badly needed a redraw / redesign. I still have a few in mind, but the most urgent ones have been taken care of!

Goblin's Yoyo Heartpower isn't an easy one to use, but it's very powerful. You have to right click again if the Yoyo hits a shape to have it rip through it (you can hold right click to keep going too!). The line deals damage too, and once enough shapes have been hit by the line in one go, you'll be able to shoot a laser when winding back the Yoyo. Tough to use, but it can let you destroy even the strongest shapes very quickly! I still need to add actual explanations for Heartpowers, among other things.

I'm not too sure I understood your last request about Gob though! She might get an alt costume if she wins one the Patreon alt costume polls, but it'll be some time before the next one :B

But yeah, I'm glad the game resonated with you, thank you again! I'm curious to hear about the parts that caused you some issues too, of course! ^^

Thank you!!! ^^

Sorry about that! And thank you, this helps a lot. I'll try to make the hint text clearer to prevent this kind of issue

Old GameMaker games require a certain driver, you'll find what you need in the README file! ^^

I don't have plans for a mobile version currently, sorry!

Thank you! ^^

After you beat the demo, a pod will appear in the very top right room of the Rietti plains. You can go back to previous area by using it ^^

Thank you!

Sadly doing so is pretty complicated... If it does happen, it won't be before a long time I'm afraid

Thank you very much!

T's Heartpower is definitely more on the technical side ^^

When it comes to hidden treasure, I'm planning to implement a way to detect hidden stuff later, kind of like Ms. Mowz in Paper Mario. For now the best way to know if there's anything left in an area is to look at the map discovery and treasure found percentages, in the map menu

I'll update the "somewhere nearby" text in the next update then! The hints you're looking for are in the same corridor as that puzzle (look near the top of the screen)

For the Cookie quest, you need to talk to Cookie while having 2 dopberries of each kind in your inventory! I'll also update the text to make it more clear, thank you ^^

As for Steam, the build is being reviewed! I was hoping I'd be able to release the game on both platforms at the same time, but it sadly wasn't possible. Live and learn I suppose, it should be happening soon, hopefully next week!

Thanks again, I'm glad you're enjoying the game! ^^

Understood, thank you! I'll see what I can do.

There should be a file called "cursorLog.ini" if you go to "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username. If that's ok, do you think you could send it to me at nosebecc@gmail.com? There is a chance it would help me figure out what's going on ^^

That's definitely not normal!

How often does it happen? Are you playing with in fullscreen or windowed mode (and at what resolution if so)? Do you tab out of the game often? Did you notice a "cursor recalibrated" message in the top left?

Probably not, I don't think the game would be a good fit for mobile, especially fights where the small screen and having a finger over the screen would hide too much of the action to make it viable. The lack of a mouse wheel would make a lot of parts difficult as well...

Never say never, but I wouldn't count on it!

Thank you!

There is a difficulty slider in the settings, don't hesitate to lower it if needed ^^

All good!
It's a solo effort for the most part but I'm working with several artists and composers yeah! If all goes well, I'll be able to hire more in the future ^^

lol a lot has changed for sure, I'm glad the temple got you! Very happy with that sequence ^^

Thanks a lot, I'm happy you enjoyed it! ^^

There will be alt costume for various characters in the future! In fact, a patreon poll just ended which resulted in an extra alt costume for Nightmare in the future.

I do have some ideas for both Vuu and Rose alt costumes potentially which would change their pose as well, but that's all I can say for now ^^

Good to know, thank you! It's not ideal but I'm glad it's at least doable.

An actual Linux version is still some time away but it should be possible somewhere down the line. I still have some work to do first but I'll look into it asap ^^

Interesting! Thank you, I'll look into this once the demo is out on steam then ^^

Thanks a lot! :B

Mmh, I didn't know about this... Is this something that can be done? I would consider it for the final game, but I'm not sure if that'll be possible for the demo

Thank you!

Small but important difference, I didn't say "the game is now about 20-25% finished", I said that the demo "has about 20~25% of the final content"! As in, what's seen by the player ^^

Most of the dev time was spent on solidifying the base systems rather than adding new content. At this point the foundation is very solid and just about final, so adding content will generally be my focus. Progress will go faster from a player's perspective, but it's still definitely a few years off! I also wish I could go faster, for sure.

Sorry about that! Things will be a bit different in the final game ^^

You do get to fight bosses again in this demo though, and overkill does work in these refights

It's meant to be a Patreon exclusive feature!

There is none, english 2 is just a placeholder ^^

old GameMaker games require a certain driver, you'll find what you need in the README file ^^

Thank you so much!

For this puzzle, you're meant to explore and find hints that reveal the correct order. I'll look into making this more obvious in the future ^^

Note that if a "!" button appears when entering a room, you can get a hint as to what to do in said room :B

You can find a walkthrough here: https://www.patreon.com/posts/119207938

And finally, the correct order is:

1. Leftmost symbol (small fish)

2. Sixth symbol from the left (trilobyte/worm)

3. Seventh symbol from the left (narwhal)

4. Second symbol from the left (turtle)

5. Fourth symbol from the left (bubbles)


Thank you again, it means a lot ^^

Debug mode has been deactivated in the public version! It's really just a tool for me to get around the game quickly during development and can cause bugs and crashes, so I chose to disable it to prevent debug related bug reports.

It is still available on the Patreon version however!

Thank you very much! It's been a lot of work, I'm glad you're enjoying it ^^

It does not! I assume your antivirus is sending you a false positive.

Thank you! It'll be out very soon ^^

No! This won't be a thing

You'll probably need to actually contact them, nothing looks off on my side.

Still, can you DM me the posts you're trying to access on Patreon? Maybe there's something I'm missing.