Sure! ^^
This is Liv:
You find her around the middle of the demo, and she can randomly appear in dungeons afterwards (or is permanently available after you beat the demo)
Huh, I had no idea lol
But well, looking up "difference between ecchi and hentai" does seem to correspond to what I had in mind now, generally speaking. I'll stick with it for the time being at least since it'll save me some trouble, but it's still good to know! I'll keep this in mind and if something better/clearer comes to me, I'll change it then!
Thank you ^^
lmao I see. Hmm, might have to change that then lol
The difficulty is definitely a hard thing to balance. Some find the game too hard to the point where even the easiest difficulty is tough, while others can breeze through it without issues... I definitely want the game to get harder as the story progresses, but this also means the game should be easier near the start (or at least, the mandatory fights). I do want extra hard optional fights too ^^
Thank you for bringing this up though, it can be easy to forget that some want an actual challenge!
For the Auria Tower triangle, there will be more opportunities to get it later in the story! ^^
Thank you very much, I'm glad you enjoyed the game! :B
Thank you very much!
I haven't received other reports about Kitsune but there's room for improvement when it comes to balance, without a doubt. I'll keep that in mind and take another look at her!
Kitsune does have a resistance to purple spells. There is a "Resist" graphic that shows when using a purple spell on her, but I have yet to add special SFX for resistances and weaknesses so this might have played a role.
I also recommend using Witch cards as they're a small quick free heal and can give you some new options! Vuu's Veomea is also very powerful and great against Shapes ^^
If you don't have combo spells equipped, I'd recommend using at least one if you've got any in your inventory.
For the mushroom puzzles, you will need to find the correct colors clue with the corresponding symbol. You also need to use SMASH, and I recommend you use your color guide too ^^
I'm not sure I understand, but the walkthrough has the solution for the mushroom puzzles! Or is it that Patreon does not work for you?
Feel free to send a screenshot too!
You need to go to the abandoned house in the north east part of Biscotti! ^^
There are a few other steps after. You can find a walkthrough here: https://www.patreon.com/posts/119207938
First of all, thank you so much for the in depth review! I'm glad you enjoyed the game enough to take the time to write it all ^^
I'll do my best to answer some things!
- Rose's tattoo
It does directly turn into the claws! I'll have more opportunities to talk more about it later, probably through party events which will let the characters interact between each other about all sort of things. It'll be a great way to touch on minor lore elements ^^
- Less dialogue near the end
For sure! I want at least one more cutscene after you save Biscotti, and once again party events will also help with this once more are implemented. There are only a few in the game currently and almost all are non optional, like when Rose first talks about her tattoo.
- The fei crystals floating about in the underwater dungeon are a bit distracting
Mmh... A variant without the symbol could help, but there are also a few puzzles where some of the petals are somewhat hidden. I could even have cases where the puzzle itself is hidden later, but seeing symbols on the petals with symbols would prevent that. I'll see what I can do, but I might end up leaving them as is!
- Secret detector
Something like this is planned! It might have to do with Tril ^^
- Constellations and cannons
Will do! I know how to help with that ^^
- Witch cards
I agree that these aren't as good as they could be. I do have ideas on how to improve them and make switching to a different character a better option, but this will have to wait a bit before it's actually implemented ^^
- Alternate left/right mouse
This can actually be done! There is an option for it in the settings ^^
- 'Rank Lock' isn't immediately descriptive
That's fair... I do have the '?' button giving you more info about it, but I'll update it if I can find a satisfying alternative ^^
- More granularity would also help; locking rank appearance per witch etc
Once again only explained through the '?' button on the spellcard menu, this is what the '+' and '-' are for! You can choose your favorite rank (purely graphical change). This among a few other mechanics will also be properly explained later.
I actually fixed some of the issues you mentioned, like Heartcarrots and dragging Tril, in the newest update from 2 days ago!
More generally there is definitely room for improvement balance wise, I made sure to increase the amount of received magi in the latest updates but I'll probably make more changes later, including chest contents, the rate at which alchemy recipes are found (and which ones), shop selections, encounter rates and a lot more. Though this might have to wait until the game is in a bit less of a WIP state so I can make more definitive decisions.
Shape fights will mostly rely on Shape variety and new Shapes as you said, though I do have a few ideas about these too for later.
And, ironically enough, I also feel like there isn't enough BE content currently. I'm working on this (chibi sprites BE and more) but of course this will take a bit of time, especially given I'm juggling with quite a few tasks since the release. But it'll happen! ^^
Thank you again! I've taken notes and will make sure to address as much of this as I can asap ^^
Thank you very much!
I wouldn't say it's super popular in general. It has been difficult to get into contact with influencers, but I'm trying! I'm already very lucky that people like Natetheman223 and TannerOfTheNorth made videos about it ^^
I'm planning on adding dialogue after some rank ups as you said! It will be added later ^^
Having revived characters show up in the world could be cute too for sure!
Thank you! I wish I could go faster as well, but there's sadly no alternative... Though since I've been hiring artists, development has definitely sped up ^^
Nothing too crazy, we had a few disagreements and figured parting ways would be better for the both of us! I'm much more comfortable this way ^^
It should be easier to travel if you activate Sneak mode (the icon with Vuu's face) ^^
I'll be looking into a temporary save system that lets you save anywhere but can only be loaded once (so you have to actually reach a save point later), though it might be some time before this is actually implemented if it's even possible...
That's really weird... Just to make double sure, did you defeat Cerelea?
If yes, could you send me a screenshot of the game while you're in Biscotti? If possible, could you also send me your save at nosebecc@gmail.com? It's located in "C:\Users\XXX\AppData\Local\BE_Witches", where XXX is your username.
Sorry for bothering you with this...
The HUD element is something I'd like to add in the future, it doesn't exist currently.