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NoseBecc

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A member registered Jul 03, 2017 · View creator page →

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Thank you!

Clearer explanations and a new hint system are actually what I've been working on this month! I'm sure these will make the game less overwhelming ^^

Thank you very much!

I'm afraid it's going to take a few more years, but I'll never give up on it, you can count on that ^^

Will do!
I'll make it more clear ^^

Thank you! I don't have a date for the full game, but I'm planning to release a public demo sometime this year.

As for the walkthrough, it's not actually written by me, but by a friend! Some parts will sadly become outdated for some time as progress is being made on the game.

Thank you so much! This means a lot ^^

I'll try to explain that a bit more clearly in the next build!

If you mean Fire gems, they are dropped by Imps!

I don't know which version of the game you're playing, but you can find a walkthrough here for the free itch.io version here: https://www.patreon.com/posts/walkthrough-by-33962675

There is also a new one for the patreon version here: https://www.patreon.com/posts/92141393

There will not be impreg!

Aah yeah, that'll do it.
There'll be a new demo on the 1st yeah! ^^

Glad we figured this out!

No problem! ^^

Aah, you're definitely on the wrong version yeah... I can't tell which one this is for sure since this is from before I started adding the version label in the bottom right, but it's definitely several builds old. Even the floor number in the bottom left is still here, that's been replaced by the area's current oyon colors in newer builds. There isn't really a reliable way to farm shards in that old build.
I'm sorry to say you very probably won't be able to transfer your save from this build to a newer one...

One thing you could do is grabbing the actual most recent demo (it's pinned on Patreon!), and making heavy use of the debug functions (which are explained here https://www.patreon.com/posts/92141393), but that's about all I got.

Really? That's odd... This is the most recent build.
There should also be a Shape card right there in the middle in that version, above the sign. If that's ok, could you send me a screenshot of what you see in this room? I'll also be able to check for your version number that way and make sure there was no confusion ^^

Thank you!

I just added the ability to control some of the forest puzzle with the keyboard for the next build. This will hopefully help a bit ^^

You should be able to trigger Shape fights infinitely in the room where you fought Nightmare! Additionally, pressing "M" in a fight with debug mode active will instantly win the fight. There will be more interesting ways to farm shards in the future but that's the best I got for now!

I'm not sure what you mean! Does downloading it and launching it not work?

In the Patreon demo enemies don't rank up. Instead, every enemy can be recruited through the Revival menu and ranked up like other playable characters!

If you've met Liv, she's the one who gives you access to Revival.

There should be a bomb button on your file in the file select screen, this will let you delete your save!

That being said, nothing is permanently missable. You'll be able to go back later ^^

It's not impossible technically, but I can't promise it. I'll look into it more once the game is further along ^^

No! Once the new public demo comes out, there won't be a cheat version anymore

It should still toggle debug mode on/off! You'll hear a jingle if you do it right.

This page has a file explaining debug functions : https://www.patreon.com/posts/92141393

I see! The second walkthrough link is the one you want then.
Jellies can drop Spiral sand, they're fought in the ocean. Make sure to reach a combo of 50 to guarantee a drop, or a combo of 100 if you can to guarantee two drops!

I don't know which version you're playing, but the relevant walkthrough will tell you where to get Spiral sand!

You'll need to drop Spiral sand onto it ^^

You can find a walkthrough here for the free itch.io version: https://www.patreon.com/posts/walkthrough-by-33962675

There is also a new one for the patreon version: https://www.patreon.com/posts/92141393

There are no plans for an Android port currently.

BEST! :B

The link works for me! You have to be a patron on patreon to access it though. If you are and it still isn't working, send me a DM there and we can figure it out!

Thank you!!! ^^

Nice! Glad it worked ^^
I did some changes related to the cursor calibration which should hopefully prevent this kind of issue from next build onwards. Thank you for the info!

Hello, thank you for the support! ^^

Mmh... I've never tried using a controller, so I can't say for sure if or how it's related.
Pressing tab will recalibrate the cursor at any point in the game. It could also be linked to your screen's resolution, the resolution you're playing the game at and whether you're playing in fullscreen or not.
This all works on my end, but rare cases like yours have been popping up every now and then and it's been hard for me to test and fix these particular cases. If that's ok, could you tell me your screen's resolution, the version of BE Witches you're playing, and the content of settings.ini in AppData\Local\BE_Witches___VERSIONNUMBER?
If recalibrating didn't work, deleting that same settings.ini file might do the trick.

Either way, I'll look into this! I just had an idea for something I could try, I'll give that a shot.

There is also a much more advanced Patreon demo! https://www.patreon.com/nosebecc

The game is still in active development ^^

I'm really sorry about that, a similar bug has been reported to me not long ago and fixing it is now my priority. It seems to be a rare bug that only occurs for a few people, though the other person didn't have the screen freeze at the end of fights but at other points in the game. The game still ran fine otherwise like you described.

This person seemed to have some luck mitigating that bug by pressing Ctrl + Esc, minimizing then clicking back into the game, but of course that's not a good enough fix and might not even work for everyone.

As for debug mode, you need to still be holding Enter and Left shift when pressing F2. Is that what you did?

If you can, sending me relevant screenshots (before the freeze, after the freeze, anything else that comes to mind) at nosebecc@gmail.com might help me figure out the bug!
In any case, I apologize once again. I'll do my best to have this fixed ASAP!

Thank you very much! ^^

I do plan to include more BE content in the game through the chibi sprites and writing, but also through a certain gameplay mechanic that has yet to be implemented. Though the game will probably remain somewhat slow at the start in that aspect since there is so much to introduce at first!

Thank you! I'll do my best ^^
Adding SFX should help making this kind of thing more obvious too. I'm planning for the next update on May 1st to have a bunch of said balance improvements!

And no problem, I feel like it's the least I can do! I really appreciate you reaching out and taking the time to tell me what you think works and what doesn't, it all adds up to make the game better in the end.

Sorry about that, I do plan on rebalancing a lot of fights. I was pressed for time and ended up making mistakes with some of the fights, especially by introducing too much at once and not properly explaining some mechanics. Fairies in partcular absorb green spells, so you might have been healing her accidentally.

Thank you! There's definitely work left to do. I also plan to add an easy mode eventually.

In the meantime though, the walkthrough does have both general and monsterg dependent tips!
https://www.patreon.com/posts/92141393

Aw shoot, I'm really sorry then, I don't know what could be causing this... Though this does give me a few leads at least.
It might be linked to your laptop somehow, but it's still really strange. I'll do more tests on my side!

If that's ok, do you think you could send me your save file at nosebecc@gmail.com? It should be a folder called "BE_Witches___2024_03_01" in in Appdata/Local.

I don't know for sure yet. I don't see it being less than 20$ though!

Thank you!

That's weird, I've never heard of such a bug... I might have a workaround for now though. If you hold Left shift + Enter, then press F2, you'll hear a small jingle indicating that debug mode has been activated. The same combination of key will disable it! While in debug mode, press F8 to flash the screen white. This might fix your issue for now. I heavily recommend disabling debug mode once you're done!

Hope this helps. I'll look into fixing!

No, the final version will not be free!

Thank you, me too!

I'm doing my best ^^

If you mean transferring your save from the free version to the Patreon version, I'm sorry, but that's not possible!

Sorry to hear about that... But I appreciate you checking in!

Long story short, development is going well. The vast majority of the bugs have been taken care of now at this point. I still need to add some features and rebalance the game though! I'm also in the process of designing more monstergirls, since I need to catch up with the monstergirl polls on Patreon.

I wish you the best! ^^

I'll release a public demo on Itch.io and Steam first, sometime later this year if everything goes well.

It's harder to say for the final version... I don't have a date in mind, but it'll be another few years of work before it happens.