Certified BOOBA! moment.
Not_Suspect
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Found a pretty concerning bug on Cynthia Room, (before fighting her soo the floor was still intact) if you run out of the room then immediately turn around and Run back into it you can clip out of bounds and Soft-lock the game (Loading will fix it)
Here's a screenshot of it
Trying to recreate it but i still can't find a consistent way to pull it off (Tho i did managed to do it 4 times already so i'm guessing it's not completely random)
Possible Solution
Put the player further away from the door when entering it or leaving it.
Good to see that you're still going and as much as a harsh change this is i think this will be a good path to follow, with what you said when the final project is reached it could try using some roguelike elements to add some replayability and stuff, but everything has it's time no rush.
excited to see what's next
Soo the Other Thing i was talking about is in the Cynthia Fight It's not as Hard to pull off as Mushna Slope Glitch, and is definitely more of a silly thing than a game Break.
Still here's how to do it
Soo Fisrt wait for her to do an overhead slam (The one she's doing on the image)
Then just time it You Want To Jump As She is Hitting The Ground (Or close to that keep in mind that it is quite precise prolly like 2~5 frames time window Also Bringing the frame limit down to 15 makes the timing a lot easier although it can still be achieved even on 200 frames )That attack will normally just make you jump automatically but if timed correctly you should Get the same boost as if you were jumping on a
Then If you're ready for it you can try and use that boost to possibly stall on one of the arena walls
Possible solution
Just make the walls slopped and i would say put a ceiling just to be sure.
But yeah that's it for now everybody.
Alright soo i got my hands busy Messing Around With Mushna and Cynthia and i found two Glitches.
1st Mushna Slope Glitch
Soo on the mushna fight if you get her on the left side of the arena and position yourself very VERY VERY Precisely (We're talking Pixel Perfect here) And be extremely Lucky you can possibly make her fall infinitely (In Theory) but it's so precise i wouldn't consider it a problem. In fact i only managed to Get Mushna for two or three seconds and that was by accident (First time happened During a No Damage attempt Then i Tried for 3 hours to replicate it)
But here's the Setup or at least what i think it is
soo as i said before :get her on the left side of the arena , Then you'll have to wait for her Jump After that Just Pray that you're standing on the right spot It's not a hard setup the problem is it's Just way too random because of her position. i find out that standing just on top of the little mushroom pile yielded the best results
(Still not like the fist one, but.... she floated for a little bit). It also seems to be relying on the momentum of her jumps since she slide a little when hitting the ground I'm going to guess that this happens because she land on "sturdy" ground and then slides into the slope making her think she still in the air? idk..Possible solution
Make the slope slightly smoother or just remove it? It's Really not a immediate concern seeing how hard it is to pull off.
But yeah that's gonna be it for now i still gotta get the other Glitch documented soo it might take a while. Keep Up the good Work and sorry for the wall of text everybody! :p
Soo the new menu and stuff are cool, but it still too early to say anything about it, the only problem i have is that the rng of the caverns are pretty brutal. Sometimes it just impossible to survive, and i get it's a runner and it is not supposed to go on forever but still, And I'm pretty sure there's a bug where if you shoot and try to move at the same time you don't move. And That's it looking forward.