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NovoMundus

12
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A member registered Sep 09, 2017 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi Ohnana,

I'm very much considering it. I'd like to spruce up the graphics and refactor how the levels are constructed to make it easier to build them (and make it more likely I can implement a level editor) first though.

It actually does run on my phone, just played it- but I don't have anything you can download just yet

PlatFall community · Created a new topic General

Tell me things!

Any feedback is welcome.

Especially interested in which levels are more difficult than others, and why.

Here's the one from the screenshot.

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PlatFall community · Created a new topic Custom levels -
(1 edit)

The level editor is still experimental, and has a terrible, terrible UI currently (but I'm working on that)

However, if you do make anything you think is good, feel free to copy paste the text file to here.

All the custom levels you make are stored in the PlatFall/PlatFall_Data/CustomLevels folder

They are simple text files, so just copy pasting their contents into here will mean anyone else can make a text file with that in it and put it in that folder to test them in the editor.

Nice.

PlatFall community · Created a new topic Hope you enjoy
(3 edits)

Maybe a little something to do while stuck at home.

Give me a shout with any bugs/ideas.

Fireballs, as said above, are less awesome than they in my opinion deserve. I think, while REALLY cool, the arc they take is too pronounced, and hence, un predictable, this makes using them.... not... well just not as good as taking the short time to charge a hue blast attack instead.

Perhaps if somehow, they were a very fast, ranged attack option, it might offset this?

the megablast attack is EXCELLENT and feels great, so I would personally disagree with changing that to make the fireballs more useful.

As I said, I feel a really fast projectile, in a very predictable direction would make these much more useful. Perhaps the cool arcs could be represented only graphically, to keep that cool factor the fireballs currently have?

Anything you thought about while playing the game will be useful to hear. Don't be shy.

Palinode (Prototype) community · Created a new topic Bugs

Tell me about the weird broken things in the game here!

Glad you enjoyed it, and thanks for making a video. It's always nice to see how people play. Good luck with your channel.

Hi,


So, I was thinking that blocking could perhaps be more obvious that you are, well, you know, blocking! everything else is very obvious - jump, fire stuff, attack.


Block might be more obvious if you literally put up some kind of graphical shield wall as well as animated into the block position. Just a thought.

Check out the demo of Novonium - a pseudo 2D space action/adventure game.

https://novomundus.itch.io/novonium

Here's the trailer

I hope you get some enjoyment out of it, and feel free to leave comments and feedback on the itch.io page.