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noyen1973

51
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A member registered Jun 16, 2020 · View creator page →

Creator of

Recent community posts

Thank you for all the hard work!

You've done a good job of building out the number of elements in this asset especially with the nightly updates.  However, I'm having difficulties cutting elements from the PNG or using an application like Tiled Map Editor because there does not appear be a standard alignment for sprites in the image sets bound by the black borders.  Any plans to reorganize into files and realign the images?

Nice work.

Any plans for an underground cave or dungeon theme in the future?

I think you should have both chair types since the backs are completely different.  Older style is plain for peasants and the new one for the rich folk.

I purchased the asset early on but the Full Version is no longer accessible with the new uploaded file.

Any plans for an underground cavern setting?

Looking at the hero sprite, what state are the 8 frames between the walk d/u/r/l and push d/u/r/l?

24x24 looks nice however you will need to rework the rest of the tile set to match the increased height.

The image says "COZY LITTLE SEVER".  Missing an "R".

I unpacked it into the usual Downloads folder.

I had to copy the "pas6502" folder containing all the files to the main C:\ drive.  Editted "pas6502.ini" to point to my emulators before it would compile.  When I look in the Options>Paths window the directory paths do not show the values I manually edited but your app still compiles and runs.

I have the same problem.  Do I need to have Kick Assembler and Exomizer installed?

I repurchased and when downloading the file is named as  "Dungeon Gathering Full Ver. 1.1"

I purchased the asset pack back in Dec. 2023 but when I click the download button it only shows me the free version.  Has something changed?

The Aseprite file is missing some of the images from the PNG file.

Any plans for a bundle with all of the Tiny RPG assets?

Nice work on the ninja series. What size canvas are these on?

Any plans for an Japanese themed tile set and background like a bamboo forest or interior/exterior houses?

Nice to see an update.  Here's a video of something I've been working on, 

Fantastic work!

One word of caution, do not use the Red Cross logo as it is a protected logo.  Either change it to another color like green or letter like 'H' to represent a health kit.

Love the art and look forward to seeing more characters and environments.

I have one suggestion, provide an unpacked sprite sheet organized by animation sequence.

Your assets are always perfect for retro-style platforms.  Thank you for creating such great material.

I think you mislabeled the filenames in the archive. They're under 'npc-guard2-*'.

Nice work. Will you be making any more critters?

What size of canvas are these characters on?

Any plans for expanding with fantasy environments like caverns or castles?

Awesome!

Cool! Could you add windows and hanging overhead lights?

Super! The sprite series works with this asset. I'd like to see stairs, ladder or rope for ascending/descending. A treehouse structure in oversized trees.

Future expansion themes could be underground caverns, castle/buildings or beach/nautical.

Any chance of adding a ladder climbing action for the player sprite?

Just started working with this pack and noticed a couple of oddities.  In the player1/2 idle animations the frames overlap in the middle and the jump animation is 4 frames but the total width of the 4 frames is 70 pixels.

I'm using Tiled to rebuild the example buildings/town from the PNGs.  How many layers were used?  My target platform is an 8/16-bit retro computer so there are a lot more limitations on the resources in comparison to a PC.

Love the series and look forward to some matching interiors.

Very nice!

Very nice.  Would it be possible to add a right mouse click that drops down a list/menu you can choose from? Using the arrows one by one can be a bit slow.

Any plans for a bundle with all Robo assets?

These are great for heroes and NPCs! Any plans to add any larger boss-type/enemy characters to make use of the full 32x32 canvas?

Nice work.  Are you planning any more characters?