nsobject
Recent community posts
Here's a list of the animations I think are needed for a "cinematic" run-and-gun platformer. Strongly inspired by "Blackthorne":
1. Standing still looking right/left; with and without gun
2. While standing - turn from right (through front position) to left and vice versa; with and without gun
3. While standing - turn to back (for switch operations, talk to people, etc.); without gun
4. While standing - just one step forward; with and without gun
5. Walk forward; with and without gun
6. Run forward; without gun
7. While running - hit the wall and stop abrupt
7a. While running - turn around and continue run
7b. While running - transition from run to full stop
8. While standing - jump forward; without gun
9. While running jump forward and continue run
10. While jumping - hit the wall and fall on ground
11. While standing - jump up (to the ledge); without gun
12. Hanging on a ledge
13. Climbing up a ledge
14. Climbing down from a ledge
15. Jumping off the ledge when it is not so high (Without turning around - bend down, lean on hand, jump off. Something like that); without gun
16. While standing/walking/running - climb over an (not so high) obstacle (or ledge); without gun
17. While standing - enter ladder (for ladder up and down); without gun
18. Climb ladder
19. Exit from ladder (for ladder up and down)
20. Crouch; with and without gun
21. While crouching - roll forward; with and without gun
22. While crouching - turn around; with and without gun
23. While standing - draw gun and put it away
24. While crouching - draw gun and put it away
25. Get FRONT hit and fall on ground; with and without gun
25a. Get up from previous(25) ground position; with and without gun
26. Get BACK hit and fall on ground; with and without gun
26a. Get up from previous(26) ground position; with and without gun
27. While crouching - get item from ground; with and without gun
28. While crouching - put item on ground; with and without gun
29. While standing/crouching - throw item forward; without gun
30. While standing - lean back against the wall ("hide in shadows"); with and without gun
31. While standing/crouching - shoot forward (and maybe backward, like in Blackthorne)
"Ladder climbing" is very nice, but it is incomplete without "Ladder enter"/"Ladder leave" animations. For reference (to understand what I am talking about) you can watch the animations of the main character Kaho in "Momodora: Reverie Under the Moonlight".
And since we can crouch, then it would be nice to have an attack animation for this state. Nothing complex – a direct forward thrust with the sword.
Many thanks.