Very cool use of the theme. It was a fun and really intuitive mechanic. I wish there'd been a bit more puzzle gameplay to it as it felt like the solutions were all pretty obvious, it was just a matter of getting the timing just right. That said, the timing on all the levels just the right difficulty to be satisfying without being frustrating. Well done!
Nick Tomsho - Game Developer
9
Posts
10
Followers
2
Following
A member registered Sep 13, 2020 · View creator page →
Creator of
Grow and shrink objects to navigate the puzzles of an inter-dimensional train
Puzzle
Play in browser
A 2d puzzle platformer where you control a series of expendable robots to reach the goal
Platformer
Play in browser
A 3d farming simulator game between two dimensions
Simulation
Play in browser
3d First-Person Horror Puzzle game for Scream Jam 2022 + 1
Puzzle
A 3d physics-based stealth game produced for Buddy Up Game Jam 2023.
Action
Play in browser
Prototype for a turn-based RPG controlled through a Match3 board.
Role Playing
Play in browser
Recent community posts
Mr Battery: a AAA production jam comments · Replied to pipcy in Mr Battery: a AAA production jam comments
Mr Battery: a AAA production jam comments · Replied to syffin in Mr Battery: a AAA production jam comments
Mr Battery: a AAA production jam comments · Replied to Ticamad in Mr Battery: a AAA production jam comments
Mr Battery: a AAA production jam comments · Replied to Barlogdao in Mr Battery: a AAA production jam comments
Mr Battery: a AAA production jam comments · Replied to Valengo in Mr Battery: a AAA production jam comments
The GameDev.tv Game Jam 2023 - Free Course For All Submissions! community · Posted in Team size clarification
Awesome work. I'm having an issue with it though. The sprite looks fine in the idle animation, but when I play the bow shooting animation, the sprite turns blurry. I cropped the individual sprites in that animation to match the dimensions on the others, but I'm still getting blurriness. Not sure what it is about that set in particular.