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NuclearOmega

13
Posts
1
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A member registered Jun 15, 2020 · View creator page →

Creator of

Recent community posts

Taco Pug you are to kind thank you kindly, love the outfit.

THANK YOU!!!!!!!!!!!!!

Dearest Taco Pug, that comment alone is enough to bring a toaster to smile thank you.

Don't we all? About to make plushies thanks.

Also the thumbnail isn't showing help

Haha thanks for playing & the kind words!

Thanks for playing spooly there's not a lot of soul in games nowadays so I set out to bring a game back to its soulful self using a tale of a bear and a flower friend.

Cute little game. It's so satisfying when you jump on a bunch of goo squares!

I had a lot of fun & it's really silly, perfect for the out-of-controlness of it all. I really like how the environment suddenly morphed, too. The controls were especially fun and simple, my one complaint however is I wish the controls stuck to only letters, I kept losing trying to find brackets & such, but that might just be me. Feels almost like a Mavis Beacon type of minigame. Great job!

A little too out of control. Maybe the crosshair moves wildly instead of the camera? Press at the right time to shoot.

It has an interesting strategy element to it, but the red & yellow lines didn't seem to work (my guys would get pushed into the red during battle & following the yellow dot made them rock back and forth trying to reach it occasionally). I like watching how the battle will play out, maybe have some more control over where zombies can walk to sort of funnel them? Or a barricade that could stop them for a bit.

Has potential! I thought going into the game the towers would be placed randomly but you'd control the firing. Right now there's not much to do except get lucky (especially level 3 where I couldn't win because I kept building towers away from the black square). Feels sort of like an RPG with dice rolls for example, and my attacks keep missing. Maybe the towers shoot wildly but you control each individually? Or have a purchasable item to lure enemies toward the towers that get randomly placed? Each playthrough could become a unique level based on where towers form.

So fun and easy to control!