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Null_777

8
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1
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A member registered Sep 17, 2022 · View creator page →

Creator of

Recent community posts

Thank you so much for your reply! I was gonna ask how but clueless me figured it out on my own!!
Thank you so much for the help and for making this plugin!

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Hey there! love the plugin, and I have few questions: Is there a way to limit (but not fully turn off) camera's pitch with mouse control? Player sprites looks a bit wired when viewed from top. Also is the mouse camera option not working properly in the newest version? I get error messages every time so I switched to the previous version. Anyways, thanks for making the plugin!

Hey there! I had the same problem and decided to rollback to older version, turns out version 9.1.2 works properly with mouse.

Hi there! Sorry for the late reply, and hmmm I honestly have no idea why you had this error message; I have had a few other people playing my game and they all launched normally. I'm sorry to say that I can't really help you with it because I know absolutely nothing about software, codding and all that wizardry. Personally I use Winrar to extract RPG maker games and MV doesn't need any runtime package to play hmmm...

(1 edit)

MV user yes. Thank you so much for the clarification, I'll long for the update if it ever arrives.

Hey there, I rendered some animations in blender to be used in my project and they have transparent background. When I play them, the video plays the next frame without deleting the previous on screen and resulting in the frames stacking over each other. This plugin is one of my favourite and I hope there is a fix for this (or that it is just user error from my end) :)

Hey Levont, thank you for giving my game a go!
I've never seen the game break in this fashion before haha, so I'll make sure to fix it for the next update. Thank you once again for playing.

Thank you so much for giving my game attention, I really appreciate it! The game currently is just a small demo that I worked on for the past 2 weeks, so there's not a whole lot to do yet; I'll make sure to update it later!