In the gameplay scenes we have a lot of objects set to inactive, the rationale being that if we need them in the scene we can just set them to active instead of having to look for them in our asset folders.
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itch.io Community » Game Development » General Development · Posted in Tips for reducing memory usage with addressables in Unity?
itch.io Community » Game Development » General Development · Created a new topic Tips for reducing memory usage with addressables in Unity?
Hi, I’ve been recently trying to use addressable assets to reduce memory usage in Unity - I already looked at a tutorial along with a bit of documentation and I’m still trying to wrap my head around it.
I've been turning my scenes into addressable assets and I can't notice much in the way of memory usage reduction, so if anyone has some advice on how to reduce memory usage and how to track that it would be really helpful!
Thanks in advance!
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https://nullxer.itch.io/unreal-estate
You play as a ghost helping someone move out.
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itch.io Community » Game Development » General Development · Created a new topic First-person view in Unity