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Numa

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A member registered Nov 21, 2023 · View creator page →

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I wish I could say the game was fun, but I really didn't understand how to play the game, nor did I understand what the objective was. The art (both 2D and 3D) were really polished and solid, the devs are lucky to have those members in their team.

I think the 3D models look really good, and it's impressive that this game was made in... a week, I think? Acengia and the 3D modeler did a really good job with this game.

I faced a number of bugs while playing this game, however. One of the goblins spawned in a T-pose, and the objective of the game is really vague, so I didn't really know what to do but endlessly slaughter the goblins that came up to me in the kitchen.

I found the gameplay very challenging, and crowd control felt impossible with that simple spoon.

Hope this helps!

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Always look behind you before moving. Enemies can and will sneak behind your back. You can be swarmed from behind and abruptly killed.

Aim for visor kills when low on health. If you are low, keeping a distance should already be reasonable. Try to practice your aim to get visor kills.

Run diagonally to move faster. This will allow you to move 1.4x (the more accurate number is √2) as fast.

Jump. Enemies can't reach you while you are midair, and enemies cannot jump.

Turn around. Enemies don't turn very fast. This can allow you to briefly avoid being chased.

Allow enemies to turn to you. This will allow you to get visor kills more easily.

Spawn camp enemies. Prepare to shoot enemies before they spawn.

Gather the horde. You can kill multiple enemies at once.

What is the point of life if it is not for The Mathematician?

Feels like a game made by a team. Great job!

For your information, I am no longer working on this game. If you want to see my other work, check out my YouTube channel: https://www.youtube.com/@numadeveloper/videos

Tidal Wave but you can move sideways??? 💀💀

Hahahaha first

This game makes 1 minute feel like 5

Maurice