Wonderful art, and overall idea and execution is good. Taking a risk by trying feels very punishing because you can topple your whole stack very easily. I got my best score by carefully stacking big items for half the level, and then just doing nothing until the end.
The controls are intuitive, and the mechanic of being pushed for waiting too long works really well!
Nuno Das Neves
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The map generation is really cool and the basket mechanic makes sense, and works well!
I wasn't able to understand the slime 'swapping' mechanic, where you swap control with some other colored slime. Is the idea that you change the order of the chain to help match up slimes of the same colors?
Swapping also seems to affect where/how you can move, or maybe it changes over time? Not sure.
Today I learned that pizza and toothpicks form the foundations of a very stable burger.
Wonderful game - great vibes and hilariously fun! This was the best score I could get after playing it quite a few times. I am proud, but also wondering if there is another ending if I manage to build it even higher?
Great art, gameplay, music, vfx, and sfx. Ya'll should be super proud!
I like it, quite relaxing to play. Nice artwork, music and general vibe, and very easy to pick up and play.
I encountered a bug which locked up the game while fishing in one of the top right fishing spots. Here is some info on what happened:
- Playing in the browser.
- I put the buoy in the water to fish, but the icon showing a fishing spot was still there (for the spot just below where I started fishing, I think).
- Before catching a fish, I clicked interact again, and the buoy was withdrawn from the water and disappeared. The fishing spot icon disappeared too.
- Now I was stuck in the fishing state.
- The buoy was not in the water.
- Every now and again I got the screen shake and sound of a fish to catch, but no "!" icon appeared.
- Pressing interact did not catch the fish - I was just stuck there.
- I couldn't move the ship.
- I could still open the inventory.