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Nuno Das Neves

14
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A member registered Feb 25, 2021 · View creator page →

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Wonderful art, and overall idea and execution is good. Taking a risk by trying feels very punishing because you can topple your whole stack very easily. I got my best score by carefully stacking big items for half the level, and then just doing nothing until the end.
The controls are intuitive, and the mechanic of being pushed for waiting too long works really well!

Really neat game, it looks and feels very polished and the design makes soo much sense.
Took me a couple of plays to realize the goal of going in a straight line aligns perfectly with the steadily increasing rhythm, that is very cool.

Glad to hear it :) Thanks so much for the feedback!

Very satisfying to see numbers going up by orders of magnitude, and fun to run around and recruit previous characters like the merchants, cats etc once you reach the next 'tier'.
I looooved all the characters, the writing was *chef's kiss*!

The idea ends up working really well! Enjoyed playing a lot :)
I almost got soft-locked in the final arena when an enemy was launched or clipped out of bounds, but I managed to find him by rocket-jumping out of the map and finishing him off xD

The map generation is really cool and the basket mechanic makes sense, and works well!
I wasn't able to understand the slime 'swapping' mechanic, where you swap control with some other colored slime. Is the idea that you change the order of the chain to help match up slimes of the same colors?
Swapping also seems to affect where/how you can move, or maybe it changes over time? Not sure.

They are really cute, love how the little guy grins when you place him down :D The music is really good too.
I hope the gameplay keeps on developing!

(1 edit)

Wow! I guess there needs to be more things to spend cash on...
Thanks for playing!

Nice job! It took a little while to figure out what I was doing, but managed to balance the numbers and defeat those capitalist honey badgers!
My leaders never made a babby though :'(

Loved this game, I would definitely play more levels if you ever update it!
Very solid design - loved experimenting with the different character abilities and strengths/weaknesses. Not to mention high quality art and music! So cool.

Today I learned that pizza and toothpicks form the foundations of a very stable burger.

Wonderful game - great vibes and hilariously fun! This was the best score I could get after playing it quite a few times. I am proud, but also wondering if there is another ending if I manage to build it even higher?

Great art, gameplay, music, vfx, and sfx. Ya'll should be super proud!

I like it, quite relaxing to play. Nice artwork, music and general vibe, and very easy to pick up and play.

I encountered a bug which locked up the game while fishing in one of the top right fishing spots. Here is some info on what happened:
- Playing in the browser.
- I put the buoy in the water to fish, but the icon showing a fishing spot was still there (for the spot just below where I started fishing, I think).
- Before catching a fish, I clicked interact again, and the buoy was withdrawn from the water and disappeared. The fishing spot icon disappeared too.
- Now I was stuck in the fishing state.
- The buoy was not in the water.
- Every now and again I got the screen shake and sound of a fish to catch, but no "!" icon appeared.
- Pressing interact did not catch the fish - I was just stuck there.
- I couldn't move the ship.
- I could still open the inventory.

Great job! Loved the puzzle design and how you introduced and built on each new game mechanic.

It was pretty precise/difficult, mainly because of how fast the character falls.
But yeah, really liked it.

Make more levels!

very nice graphics, enjoyed it :)