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NuSan

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A member registered Jul 09, 2016 · View creator page →

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Yeah, I'm ok with modding and decompiling, as long as it's non-commercial

I'm super curious what would people do with it!

After thinking about it a bit I decided to put the source code in CC BY-NC licence, so you can just... download the Unity 2021.3.11f1 project

https://nusan.fr/Projects/LoopyParticleSimulator/loopy_particle_simulator_src.zi...

Thank a lot for your kind words! It mean the world to me!

In theory, you can load saves from other people. On my computer they are stored under AppData\LocalLow\Potico\Loopy Particle Simulator. So if someone gives you a save, just drop it in this folder and it should appear in the "load game" menu

ahah, at least I'm glad that the game was memorable for something!

Thanks!

Thank you, I'm glad you like the game!

Ah that is not great
I'm not sure I can get the android port working easily again to make a new version sadly...

here is a branchless example that manage to accelerate particles anyway

that's looking super cool already!

Also I think it's better if you respond to your own post than to create a entirely new one when you post progress so that everything will stay together, thanks

Ok, I think I'm misremembering things from an early version where that did happen, and I was on the fence about keeping or not. It introduce randomness but that could be cool in this settings. Anyway as a second idea, you can use small turns to change exit depending on velocity, it can probably be a lot smaller than the usual branch.

I always wanted to find a design that uses the slight randomness that particle can have at the exit point of a small pipe, to split them between path that need them both for example. Maybe that could be inspiration for you?

Yeah, I think the rules is that the particles must be present at the same time in the chamber, so there is a lot less chance when they go all in the same direction, also the faster they go the lest time they spend in the chamber...

Your build looks very cool at least! And still really readable I think

hi, just saw this comment again, is there somehow an "active" community for this game? where? I saw your absolutely gorgeous designs a few month ago but not much more

Hi! As the game has started as a jam game, modding was not really thought about. It's a Unity game so it is doable to decompile the C# and modify it, but it can be a lot of work.

I could be convinced to go digging for the original game sources and share those if there is enough interest, but tbh i don't think there is much of a community that play this game that I know of, just a few people that did get into it for a while. But maybe I'm missing a private community? Idk

I would love to make another game inspired by this one but more ambitious, I tried to at the time but as always it's hard to launch into a multi-year project when you are not sure people will be there to play it at the end, so I moved on to smaller project

Anyway, thank you a lot for liking this game!

Thanks for enjoying this game!

I'm sorry about the spelling issues, I'm not a native English speaker and this game has been made in limited time (72h) for a game jam so I didn't check for those, my bad

I can see that, it's because it's basically a gamejam game so the amount of content is pretty limited

But it's open ended so you can make your own challenges, check Geoworks designs bellow for some cool examples!

Anyway, thanks for enjoying this game!

thanks! At some point we hope to make a Linux and Mac version but it will take time. If you ever have the software Pico 8, this game has a version for it, and so it can be used on all Pico 8 capable hardware (windows, linux, mac, raspberry pi)

thanks for the feature, it was a delight to see my game in such good company and read a few nice words about it. Also I like that you think about the labor condition around the creation of the games, pretty cool!

The art is absolutely gorgeous, I was mesmerized by every little animation and I had a lot of fun exploring the game and finding it’s mechanics. The controls are a bit finicky but as there is not much precision required they are entirely enough. Thanks for making this tiny cute game, I had a blast!

Thanks, great to see you enjoyed the game!

spoilerTo reach the secret place, you have to get the first cube you can, and then go backward to the start

Thanks, I'm glad you enjoyed the game! As for the term, I'm not sure either, some call them non-euclidean (even if it's not true in a mathematical way) but yeah, they are lot's of approaches to see

Great! If you liked this one, do check out Fragments of Euclid, that is a follow up with more puzzles and stuff.

And thank you for the video!

Yes, there is always a steady amount of people discovering it, I think it has it's little place in itchio's recommandations

I'm glad you enjoyed the game, thank you for the nice comment!

Nice! There is puzzle like that in the game Antichamber, that you should really checkout if you haven't played it, it's great

sorry for the confusion, the start especially is made to be strange, not explain much, but after a bit you should stumble upon a part that is a lot more straightforward, with puzzles. Making it to the end still require to understand the world and how the mechanics works... Anyway, I'm glad you liked the vibes!

sadly there is no official way to do that, I should have put a freecam in a secret menu somewhere

If you are willing to try experimental things, you can try using https://github.com/sinai-dev/UnityExplorer (the mono version) with MelonLoader 0.5.7, I just tested it and it kinda works but the controls are pretty awkward so I'm not sure it's really useful

Yeah no problem for using mine, good luck with the events

Haha, yeah, a lot the puzzle I knew could be done with only 2 Demons, but I didn't know there would be so many. For most of them, I decided I preferred to leave lost of stones and all 3 demons so people can solve them how they want.

By "only one gem on call Surgat", do you mean "one yellow gem only, and it's on Surgat" or something else?

it's cool if you just want to relax and throw little balls without thinking, you can't loose and instead of winning you can continue without interruption. But I guess it might be confusing as a name and most people like a bit of challenge

thanks, what other platform would you want? there is a raspberry pi version I could easily produce

oh, that's pretty cool, I didn't know that, well there you have it! I tested it a bit, but like I said the black-and-white patterns on the balls are not very legible to me so it's hard to play, but otherwise it looks and sounds great!

Unfortunately I don't have a PlayDate and beside Pico 8 (the engine I used to make the game) doesn't exist on PlayDate so I would have to remake it from scratch. And also I like how the game play with different colors for each balls, so a greyscale PlayDate version doesn't seem like a good idea, sorry

I love it! My hands hurts a bit, I think I would have preferred a little more help on the controls (some coyote time, also some move chaining are a bit hard for me) but I'm amazed at how rich and playful the game is, thank you for making it!

I'm glad you liked it! And it's nice to see people using the "accessible" mode where numbers are displayed on the balls, can I ask if there is a specific reason for using it? Anyways, thanks for your message, it warms my heart, I hope you flight went well!

haha, it took me while to make because there is no simple way right now to port pico 8 games to android so I had to port it to another engine (love2D)

And no, the android apk has not been updated, the source code for it is probably buried in an old hard drive and setting it up for everything to build again would take forever. Fortunately it already had touch control to aim so there is just the new accessibility mode, which is a sad to not have, but people can still play with it using the browser version

thank you! I'm glad you like the game, and it means all the effort I spent on the android version where not a waste of time!  Now with the new browser version, you can play it on android/ios using touch screen, but the native android version is probably still a bit better

Thank you! I'm glad you liked the game!

yeah, I'm also glad that I got the idea that if a particle direction is mostly perpendicular to a pipe, they don't interact, so I didn't need to put a "bridge" type of pipe to cross an existing path, like you often get in games like that

wow that is so gorgeous! love the design and your "twisted" setup with crossing switch/accelerator is really cool and even if it's unconventional, you made the path looks pretty clear!

ohla attention, c profond!