I enjoyed reading this so much, love the progression, and I can't wait for a part 2 and see how Max and friends will evolve ❤️
NuSan
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Yeah, I'm ok with modding and decompiling, as long as it's non-commercial
I'm super curious what would people do with it!
After thinking about it a bit I decided to put the source code in CC BY-NC licence, so you can just... download the Unity 2021.3.11f1 project
https://nusan.fr/Projects/LoopyParticleSimulator/loopy_particle_simulator_src.zi...
Ok, I think I'm misremembering things from an early version where that did happen, and I was on the fence about keeping or not. It introduce randomness but that could be cool in this settings. Anyway as a second idea, you can use small turns to change exit depending on velocity, it can probably be a lot smaller than the usual branch.
Yeah, I think the rules is that the particles must be present at the same time in the chamber, so there is a lot less chance when they go all in the same direction, also the faster they go the lest time they spend in the chamber...
Your build looks very cool at least! And still really readable I think
Hi! As the game has started as a jam game, modding was not really thought about. It's a Unity game so it is doable to decompile the C# and modify it, but it can be a lot of work.
I could be convinced to go digging for the original game sources and share those if there is enough interest, but tbh i don't think there is much of a community that play this game that I know of, just a few people that did get into it for a while. But maybe I'm missing a private community? Idk
I would love to make another game inspired by this one but more ambitious, I tried to at the time but as always it's hard to launch into a multi-year project when you are not sure people will be there to play it at the end, so I moved on to smaller project
Anyway, thank you a lot for liking this game!
sorry for the confusion, the start especially is made to be strange, not explain much, but after a bit you should stumble upon a part that is a lot more straightforward, with puzzles. Making it to the end still require to understand the world and how the mechanics works... Anyway, I'm glad you liked the vibes!
sadly there is no official way to do that, I should have put a freecam in a secret menu somewhere
If you are willing to try experimental things, you can try using https://github.com/sinai-dev/UnityExplorer (the mono version) with MelonLoader 0.5.7, I just tested it and it kinda works but the controls are pretty awkward so I'm not sure it's really useful
Haha, yeah, a lot the puzzle I knew could be done with only 2 Demons, but I didn't know there would be so many. For most of them, I decided I preferred to leave lost of stones and all 3 demons so people can solve them how they want.
By "only one gem on call Surgat", do you mean "one yellow gem only, and it's on Surgat" or something else?
Unfortunately I don't have a PlayDate and beside Pico 8 (the engine I used to make the game) doesn't exist on PlayDate so I would have to remake it from scratch. And also I like how the game play with different colors for each balls, so a greyscale PlayDate version doesn't seem like a good idea, sorry