CRITTERS!!!!
Nyveon
Creator of
Recent community posts
In the brainstorming stage of the project, the main mechanic was a big source of insecurity as we asked ourselves "will this even work?" Thankfully, it did! Hahah.
It actually means a lot that you found the story relatable... Glad it could be meaningful to someone c:
Thank you very much for the comment, and glad you liked it!
Glad you liked it!
We had a mix of more gameplay focused and more narrative focused folks on our team, so I'd like to think that lead to the balance we found here.
Very happy you found it to be a good use of the theme, I too thought the idea our designer came up was a brilliant use of it :D
Thanks for the comment c:
Wow! That's some high praise! Thanks!! Very glad you enjoyed the story and the uniqueness of our gameplay c:
Could you explain a bit more in detail what trouble you had with the stretch tool? Totally agree on the blowtorch on/off, will be a consideration for the future. As for zoom, I guess most people who participated in the jam can agree that window/screen/view/camera sizes can be complicated in gms, the best we could do in the time we had was allow you to resize the window and full-screen it. A UI scale feature will definitely be a consideration for a future version though. For the gas minigame, you had to keep the red lines inside the blue zones, maybe old Yeye could have explained that better though hahah.
Thank you for very much the feedback, we plan on hopefully turning it into a free browser game if possible, so keep an eye out for that :D
Glad you liked the visuals, I too feel the artists on our team did an amazing job c:
The shortcuts for the tools were the numbers drawn on the buttons (so 1, 2 and 3 respectively), but it might not have been super clear. As for performance, we had some performance issues in early development that I thought we had squashed, but it seems I was wrong :0. If you don't mind me asking what specs your laptop has? So that we could maybe pinpoint where the issue is.
Thanks a lot for the feedback!
Thank you for the kind words! Very glad you liked it!
The bending mechanic took a lot of time to get right haha (probably the feature which took the most time overall). Since you mentioned being interested in seeing it, the code is public on github and the glass behavior is mostly contained in this object. Do be warned though, the code started out nice but became a mess as the deadline got nearer and time more scarce.
For the pacing we tried to make so if you want, you could skip any parts. Skipping the star animation the same way dialogue could have been skipped would have made perfect sense though, so if you felt it was dragged out hahah. Glad you at leasft felt it fit the mood of the game though!
Thanks for the feedback!