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Nzen

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A member registered Dec 13, 2020

Recent community posts

Como uranio involves the player standing in front of a bucket with a number of green rocks. The interaction involves clumsily moving the hand from the bucket to the player's face. After a couple of rocks, the game ends.

Comi uranio seems to not accept interaction, just the player staring at the ceiling fan, as though passed out from eating rocks. I left it alone for a couple of minutes, as well, but nothing changed.

It feels like this is a prototype or something. Perhaps I didn't experiment enough to find out how the other screenshots exist. It took me a couple of minutes to brute force my way through the first thing and then nothing from the other. There's not much to reward or challenge the player in these experiences.

sol

No one can really tell you how long you should estimate doing something could take, given that only you know what you are familiar with.

That aside, adn (who developed snkrx) suggested that a game with a one month budget should choose a scope that can be implemented in half a week, and spend the rest of the time on polish.

He's not joking about this game being a spectator sport. This shares elements of Bennett Foddy's games. I persisted for 40 min and did not get past the bottleneck. I can conceive of how to finish, but found the execution daunting, which is the point. There was plenty of time to think about what the avatar's progress could symbolize in the context of an all hands meeting.

I spent 80 min playing before encountering undesirable behavior.

Environment: win 10 amd64 Starstruck Vagabond v0.1.1. Config file

Given: arrived to the edge of the system by missing the planet: save file

Steps: enter engage mode from system map

Expected: obstacles to move toward ship, ship to move through system

Saw: obstacles pile on the right side, except the big asteroids, which move at 1/10? horizontal speed toward left. Video here 30 sec.

Otherwise, it seems like an okay time. I'm not a fan of the bank left/right requiring two button presses, but I understand that it reflects that it's a menu interaction, rather than a separate one, like turning the ship.