New build is up now!
OakrotGames
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Hi,
Thank you for the comment and feedback! Apologies that it comes up in an error and for keeping the headings around, the area and form pages were not intended for the game so only the info page has necessary information on it. These have been removed, and a newer build of the recent update will be uploaded soon to reflect this (I'll send a reply when it is!).
Just went to check myself since that sounded curious! The graphics for the most part are encrypted, but the menu plugin used wanted to access some graphics in a certain way, so that particular folder from the graphics files is still viewable. I imagine the overall lineup of images inside was altered in order to fit with the game which explains elements like the pokegear and town map icons, but those functionalities were removed as bigger focus was put on the Kreatures, maps and characters.
I wasn't expecting to see that at all! Funnily enough that was an ultra hard version of her saved for the postgame in development (one of the three hardest in the game, even!), so the game must've picked that encounter instead!
Good job on beating her for sure, but the City encounter is definitely an easier one. The Boxman in the Dead City is guarding a house which you'll need to give an item to him for too. I'll give a look at the things you mentioned, and a new build should be up in the next day!
Hi,
Sorry that I haven't replied in a while, things have been a little hectic! The Dex entry links to Only Human by Rag'n'Bone Man, and 73 and 75 are transformations of Posey (found in Dump) and Flatman (found in Factory Shore). Some transformations aren't seen in trainer or wild conditions which could explain why they aren't seen just yet.
There will be an easier way to access them in the postgame, which is geared towards far easier ways to collect any leftover Kreatures. As for Kreature direction, that's definitely a good point! I'll see if it can be done, and it'll be in the next build if it can be.
Hi, hope things have been enjoyable so far outside of that! The game does have an intentional "keep cracking at it" approach, but it has been on my mind to add less static encounter levels for each map, in favour for ones that might coincide with player level better. To get an estimate on things, what level are your Kreatures currently and what level are the ones you're facing?
Fixed the bug and inaccessibility issue now! Thanks for mentioning it, collision for certain tree tops was a very late addition so it definitely makes sense that something like this might've slipped past. I looked through each map and it doesn't look like the trees obstruct anything else, but if they do please mention again!
Hi,
Thanks for the comment, glad to see you're enjoying the game! Thanks also for mentioning the issue, that's something that didn't come up before oddly enough but if I've ran into the same thing here it seemed to have been a UI error. It's been fixed now, and once the new build is up I'll send a follow-up to this comment!