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oAuzi

3
Posts
A member registered Nov 12, 2022

Recent community posts

Wow! I didn't realize that getting the cycle at the beginning of level 5 saved so much time! It seems that doing that also allows you to get the cycle on level 6, which was very rng dependent before.

Also, cool new way to do the last level! Utilizing the vertical wall jumps was smart!

(2 edits)

New WR, 1:07.84

Incorporated a few new skips, but they could definitely have been executed better. The main point of potential time save from now on is the time I have to spend waiting at the 30 second mark. I've gotten very close to making the cycle and avoiding having to wait. That alone would shave off another 2 seconds. I think the lower limit right now is ~1:04 but I could be wrong. 


Edit: Made the cycle I was talking about at 30 seconds, woohoo! Too bad I messed up later in the run...

My final time. At least with my route, the only levels that can lead to an improvement are the last 3 (including the infinite time one.) The reason for this is that the levels before have waiting periods where it doesn't matter if you do the previous level 2 seconds slower, you'll both end up with the same time on that level as someone who did it 2 seconds faster. We'll see if that changes with different routing.